PhysX SDK 3.2 API Reference: PxSceneDesc.h File Reference

PhysX SDK 3.2 API

PxSceneDesc.h File Reference

#include "PxPhysX.h"
#include "foundation/PxFlags.h"
#include "foundation/PxBounds3.h"
#include "PxPhysics.h"
#include "PxFiltering.h"
#include "common/PxTolerancesScale.h"

Include dependency graph for PxSceneDesc.h:

PxPhysX.hfoundation/PxFlags.hfoundation/PxBounds3.hPxPhysics.hPxFiltering.hcommon/PxTolerancesScale.hcommon/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hcommon/PxSerialFramework.hcloth/PxClothTypes.hcloth/PxClothFabricTypes.hcommon/PxTypeInfo.hcommon/PxFields.hcommon/PxFieldDescriptor.h

This graph shows which files directly or indirectly include this file:

PxScene.hPxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxPruningStructure
 Pruning structure used to accelerate scene queries (raycast, sweep tests, etc). More...
struct  PxSceneFlag
 flags for configuring properties of the scene More...
class  PxSceneLimits
 Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More...
class  PxSceneDesc
 Descriptor class for scenes. See PxScene. More...

Namespaces

namespace  pxtask

Typedefs

typedef PxFlags
< PxSceneFlag::Enum, PxU16
PxSceneFlags
 collection of set bits defined in PxSceneFlag.

Functions

 PX_FLAGS_OPERATORS (PxSceneFlag::Enum, PxU16)
PX_INLINE bool PxIsPowerOfTwo (PxU32 n)



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