PxSceneDesc.h File Reference
#include "PxPhysX.h"
#include "foundation/PxFlags.h"
#include "foundation/PxBounds3.h"
#include "PxPhysics.h"
#include "PxFiltering.h"
#include "common/PxTolerancesScale.h"
Include dependency graph for PxSceneDesc.h:
![](PxSceneDesc_8h__incl.png)
This graph shows which files directly or indirectly include this file:
![](PxSceneDesc_8h__dep__incl.png)
Go to the source code of this file.
Classes | |
struct | PxPruningStructure |
Pruning structure used to accelerate scene queries (raycast, sweep tests, etc). More... | |
struct | PxSceneFlag |
flags for configuring properties of the scene More... | |
class | PxSceneLimits |
Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More... | |
class | PxSceneDesc |
Descriptor class for scenes. See PxScene. More... | |
Namespaces | |
namespace | pxtask |
Typedefs | |
typedef PxFlags < PxSceneFlag::Enum, PxU16 > | PxSceneFlags |
collection of set bits defined in PxSceneFlag. | |
Functions | |
PX_FLAGS_OPERATORS (PxSceneFlag::Enum, PxU16) | |
PX_INLINE bool | PxIsPowerOfTwo (PxU32 n) |
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