PhysX SDK 3.2 API Reference: PxTriangleMesh.h File Reference

PhysX SDK 3.2 API

PxTriangleMesh.h File Reference

#include "foundation/PxVec3.h"
#include "foundation/PxBounds3.h"
#include "geometry/PxPhysXGeomUtils.h"
#include "common/PxSerialFramework.h"

Include dependency graph for PxTriangleMesh.h:

foundation/PxVec3.hfoundation/PxBounds3.hgeometry/PxPhysXGeomUtils.hcommon/PxSerialFramework.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxPreprocessor.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hcommon/PxPhysXCommon.hcommon/PxTypeInfo.hcommon/PxFields.hcommon/PxFieldDescriptor.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

class  PxTriangleMesh
 A triangle mesh, also called a 'polygon soup'. More...



Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com