PhysX SDK 3.2 API Reference: PxController.h File Reference

PhysX SDK 3.2 API

PxController.h File Reference

#include "characterkinematic/PxCharacter.h"
#include "characterkinematic/PxExtended.h"
#include "PxSceneQueryFiltering.h"

Include dependency graph for PxController.h:

characterkinematic/PxCharacter.hcharacterkinematic/PxExtended.hPxSceneQueryFiltering.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxPhysX.hfoundation/PxTransform.hcommon/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hPxFiltering.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxBoxController.hPxPhysicsAPI.hPxCapsuleController.h

Go to the source code of this file.


Classes

struct  PxControllerShapeType
 The type of controller, eg box, sphere or capsule. More...
struct  PxCCTInteractionMode
 specifies how a CCT interacts with other CCTs. More...
struct  PxCCTNonWalkableMode
 specifies how a CCT interacts with non-walkable parts. More...
struct  PxControllerFlag
 specifies which sides a character is colliding with. More...
struct  PxControllerState
 Describes a controller's internal state. More...
struct  PxControllerStats
 Describes a controller's internal statistics. More...
struct  PxCCTHit
 Describes a generic CCT hit. More...
struct  PxControllerShapeHit
 Describes a hit between a CCT and a shape. Passed to onShapeHit(). More...
struct  PxControllersHit
 Describes a hit between a CCT and another CCT. Passed to onControllerHit(). More...
struct  PxControllerObstacleHit
 Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleHit(). More...
class  PxUserControllerHitReport
 User callback class for character controller events. More...
class  PxControllerFilters
 Filtering data for "move" call. More...
class  PxControllerDesc
 Descriptor class for a character controller. More...
class  PxController
 Base class for character controllers. More...



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