PhysX SDK 3.2 API Reference: PxSimpleFactory.h File Reference

PhysX SDK 3.2 API

PxSimpleFactory.h File Reference

#include "common/PxPhysXCommon.h"
#include "foundation/PxTransform.h"
#include "foundation/PxPlane.h"

Include dependency graph for PxSimpleFactory.h:

common/PxPhysXCommon.hfoundation/PxTransform.hfoundation/PxPlane.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxQuat.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

Go to the source code of this file.


Functions

PX_C_EXPORT
physx::PxRigidDynamic
*PX_CALL_CONV 
PxCreateDynamic (physx::PxPhysics &sdk, const physx::PxTransform &transform, const physx::PxGeometry &geometry, physx::PxMaterial &material, physx::PxReal density, const physx::PxTransform &shapeOffset=physx::PxTransform::createIdentity())
 simple method to create a PxRigidDynamic actor with a single PxShape.
PX_C_EXPORT
physx::PxRigidDynamic
*PX_CALL_CONV 
PxCreateKinematic (physx::PxPhysics &sdk, const physx::PxTransform &transform, const physx::PxGeometry &geometry, physx::PxMaterial &material, physx::PxReal density, const physx::PxTransform &shapeOffset=physx::PxTransform::createIdentity())
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
PX_C_EXPORT
physx::PxRigidStatic
*PX_CALL_CONV 
PxCreateStatic (physx::PxPhysics &sdk, const physx::PxTransform &transform, const physx::PxGeometry &geometry, physx::PxMaterial &material, const physx::PxTransform &shapeOffset=physx::PxTransform::createIdentity())
 simple method to create a PxRigidStatic actor with a single PxShape.
PX_C_EXPORT
physx::PxRigidStatic
*PX_CALL_CONV 
PxCloneStatic (physx::PxPhysics &physicsSDK, const physx::PxTransform &transform, const physx::PxRigidActor &actor)
 create a static body by copying attributes from another rigid actor
PX_C_EXPORT
physx::PxRigidDynamic
*PX_CALL_CONV 
PxCloneDynamic (physx::PxPhysics &physicsSDK, const physx::PxTransform &transform, const physx::PxRigidDynamic &body)
 create a dynamic body by copying attributes from an existing body
PX_C_EXPORT
physx::PxRigidStatic
*PX_CALL_CONV 
PxCreatePlane (physx::PxPhysics &sdk, const physx::PxPlane &plane, physx::PxMaterial &material)
 create a plane actor. The plane equation is n.x + d = 0
PX_C_EXPORT void PX_CALL_CONV PxScaleRigidActor (physx::PxRigidActor &actor, physx::PxReal scale, bool scaleMassProps=true)
 scale a rigid actor by a uniform scale



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