PxSimpleFactory.h File Reference
#include "common/PxPhysXCommon.h"
#include "foundation/PxTransform.h"
#include "foundation/PxPlane.h"
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Go to the source code of this file.
Functions | |
PX_C_EXPORT physx::PxRigidDynamic *PX_CALL_CONV | PxCreateDynamic (physx::PxPhysics &sdk, const physx::PxTransform &transform, const physx::PxGeometry &geometry, physx::PxMaterial &material, physx::PxReal density, const physx::PxTransform &shapeOffset=physx::PxTransform::createIdentity()) |
simple method to create a PxRigidDynamic actor with a single PxShape. | |
PX_C_EXPORT physx::PxRigidDynamic *PX_CALL_CONV | PxCreateKinematic (physx::PxPhysics &sdk, const physx::PxTransform &transform, const physx::PxGeometry &geometry, physx::PxMaterial &material, physx::PxReal density, const physx::PxTransform &shapeOffset=physx::PxTransform::createIdentity()) |
simple method to create a kinematic PxRigidDynamic actor with a single PxShape. | |
PX_C_EXPORT physx::PxRigidStatic *PX_CALL_CONV | PxCreateStatic (physx::PxPhysics &sdk, const physx::PxTransform &transform, const physx::PxGeometry &geometry, physx::PxMaterial &material, const physx::PxTransform &shapeOffset=physx::PxTransform::createIdentity()) |
simple method to create a PxRigidStatic actor with a single PxShape. | |
PX_C_EXPORT physx::PxRigidStatic *PX_CALL_CONV | PxCloneStatic (physx::PxPhysics &physicsSDK, const physx::PxTransform &transform, const physx::PxRigidActor &actor) |
create a static body by copying attributes from another rigid actor | |
PX_C_EXPORT physx::PxRigidDynamic *PX_CALL_CONV | PxCloneDynamic (physx::PxPhysics &physicsSDK, const physx::PxTransform &transform, const physx::PxRigidDynamic &body) |
create a dynamic body by copying attributes from an existing body | |
PX_C_EXPORT physx::PxRigidStatic *PX_CALL_CONV | PxCreatePlane (physx::PxPhysics &sdk, const physx::PxPlane &plane, physx::PxMaterial &material) |
create a plane actor. The plane equation is n.x + d = 0 | |
PX_C_EXPORT void PX_CALL_CONV | PxScaleRigidActor (physx::PxRigidActor &actor, physx::PxReal scale, bool scaleMassProps=true) |
scale a rigid actor by a uniform scale |
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