PhysX SDK 3.2 API Reference: PxVehicleComponents.h File Reference

PhysX SDK 3.2 API

PxVehicleComponents.h File Reference

#include "foundation/PxVec3.h"
#include "common/PxCoreUtilityTypes.h"

Include dependency graph for PxVehicleComponents.h:

foundation/PxVec3.hcommon/PxCoreUtilityTypes.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxPreprocessor.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleWheels.hPxVehicleUtilControl.h

Go to the source code of this file.


Classes

class  PxVehicleChassisData
class  PxVehicleEngineData
class  PxVehicleGearsData
class  PxVehicleAutoBoxData
class  PxVehicleDifferential4WData
class  PxVehicleAckermannGeometryData
class  PxVehicleClutchData
class  PxVehicleTireLoadFilterData
 Tire load can be strongly dependent on the timestep so it is a good idea to filter it to give less jerky handling behavior. The filtered tire load is used as an input to the tire model. More...
class  PxVehicleWheelData
class  PxVehicleSuspensionData
class  PxVehicleTireData

Functions

 PX_COMPILE_TIME_ASSERT (0==(sizeof(PxVehicleChassisData)&0x0f))



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