PxSceneQueryReport.h File Reference
#include "PxPhysX.h"
#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
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Classes | |
struct | PxSceneQueryFlag |
Scene query specification. More... | |
struct | PxSceneQueryHit |
Scene query hit information. More... | |
struct | PxSceneQueryImpactHit |
Scene query hit information for queries with impacts. More... | |
struct | PxSweepHit |
This structure captures results for a single sweep query. More... | |
struct | PxRaycastHit |
Raycast hit information. More... | |
struct | PxSceneQueryReportResult |
Specifies the behaviour after a query result. More... | |
Typedefs | |
typedef PxFlags < PxSceneQueryFlag::Enum > | PxSceneQueryFlags |
collection of set bits defined in PxSceneQueryFlag. | |
Functions | |
PX_FLAGS_OPERATORS (PxSceneQueryFlag::Enum, PxU32) | |
PX_COMPILE_TIME_ASSERT (0==(sizeof(PxRaycastHit)&0x0f)) |
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