PhysX SDK 3.2 API Reference: PxRigidActor.h Source File

PhysX SDK 3.2 API

PxRigidActor.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_RIGIDACTOR
00032 #define PX_PHYSICS_NX_RIGIDACTOR
00033 
00037 #include "PxActor.h"
00038 
00039 #ifndef PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00044 class PxConstraint;
00045 class PxShape;
00046 
00055 class PxRigidActor : public PxActor
00056 {
00057 public:
00072     virtual     void            release() = 0;
00073 
00074 
00075 /************************************************************************************************/
00088     virtual     PxTransform     getGlobalPose()     const = 0;
00089 
00115     virtual     void            setGlobalPose(const PxTransform& pose, bool wake = true) = 0;
00116 
00117 
00118 /************************************************************************************************/
00148     virtual     PxShape*        createShape(const PxGeometry& geometry, PxMaterial*const* materials, PxU32 materialCount, const PxTransform& localPose = PxTransform::createIdentity()) = 0;
00149 
00150 
00175     PX_FORCE_INLINE PxShape*    createShape(const PxGeometry& geometry, const PxMaterial& material, const PxTransform& localPose = PxTransform::createIdentity())
00176     {
00177         PxMaterial* materialPtr = const_cast<PxMaterial*>(&material);
00178         return createShape(geometry, &materialPtr, 1, localPose);
00179     }
00180 
00190     virtual     PxU32           getNbShapes()       const   = 0;
00191 
00192 
00209     virtual     PxU32           getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)           const   = 0;
00210 
00211 /************************************************************************************************/
00224     virtual     PxU32           getNbConstraints()      const   = 0;
00225 
00226 
00241     virtual     PxU32           getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)     const   = 0;
00242 
00243 protected:
00244                                 PxRigidActor(PxRefResolver& v) : PxActor(v)     {}
00245     PX_INLINE                   PxRigidActor() : PxActor() {}
00246     virtual                     ~PxRigidActor() {}
00247     virtual     bool            isKindOf(const char* name)  const   {   return !strcmp("PxRigidActor", name) || PxActor::isKindOf(name); }
00248 };
00249 
00250 PX_INLINE PxRigidActor*         PxActor::isRigidActor()             { return is<PxRigidActor>();            }
00251 PX_INLINE const PxRigidActor*   PxActor::isRigidActor()     const   { return is<PxRigidActor>();            }
00252 
00253 
00254 #ifndef PX_DOXYGEN
00255 } // namespace physx
00256 #endif
00257 
00259 #endif


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