PhysX SDK 3.2 API Reference: PxTransform.h File Reference

PhysX SDK 3.2 API

PxTransform.h File Reference

#include "foundation/PxQuat.h"
#include "foundation/PxPlane.h"

Include dependency graph for PxTransform.h:

foundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxPreprocessor.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.h

This graph shows which files directly or indirectly include this file:

PxBounds3.hPxPhysicsAPI.hPxJoint.hPxPhysics.hPxPlaneGeometry.hPxGeometryHelpers.hPxContactModifyCallback.hPxMat44.hPxMathUtils.hPxVisualDebugger.hPxExtended.hPxSimpleFactory.hPxActor.hPxParticleBase.hPxRenderBuffer.hPxTriangleMesh.hPxSceneDesc.hPxParticleExt.hPxRigidActor.hPxCloth.hPxRigidBody.hPxRigidStatic.hPxShapeExt.hPxDefaultSimulationFilterShader.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.hPxJointRepXExtensions.hPxParticleSystem.hPxParticleFluid.hPxScene.hPxControllerManager.hPxShape.hPxBatchQuery.hPxController.hPxControllerObstacles.hPxBoxController.hPxCapsuleController.h

Go to the source code of this file.


Classes

class  PxTransform
 class representing a rigid euclidean transform as a quaternion and a vector More...



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