PhysX SDK 3.2 API Reference: PxRigidActor.h File Reference

PhysX SDK 3.2 API

PxRigidActor.h File Reference

#include "PxActor.h"

Include dependency graph for PxRigidActor.h:

PxActor.hPxPhysX.hfoundation/PxBounds3.hPxPhysics.hcommon/PxSerialFramework.hPxObserver.hPxClient.hcommon/PxPhysXCommon.hgeometry/PxPhysXGeomUtils.hfoundation/Px.hfoundation/PxVersionNumber.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hcloth/PxClothTypes.hcloth/PxClothFabricTypes.hcommon/PxTypeInfo.hcommon/PxFields.hcommon/PxFieldDescriptor.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxRigidBody.hPxPhysicsAPI.hPxRigidStatic.hPxJoint.hPxShapeExt.hPxDefaultSimulationFilterShader.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.hPxJointRepXExtensions.h

Go to the source code of this file.


Classes

class  PxRigidActor
 PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SDK. More...



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