PhysX SDK 3.2 API Reference: PxRigidStatic.h Source File

PhysX SDK 3.2 API

PxRigidStatic.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_RIGIDSTATIC
00032 #define PX_PHYSICS_NX_RIGIDSTATIC
00033 
00037 #include "PxPhysX.h"
00038 #include "PxRigidActor.h"
00039 
00040 #ifndef PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00059 class PxRigidStatic : public PxRigidActor
00060 {
00061 public:
00072     virtual     void            release() = 0;
00073 
00074     virtual     const char*     getConcreteTypeName() const                 {   return "PxRigidStatic"; }
00075 
00076 protected:
00077                                 PxRigidStatic(PxRefResolver& v) : PxRigidActor(v)       {}
00078     PX_INLINE                   PxRigidStatic() : PxRigidActor() {}
00079     virtual                     ~PxRigidStatic()    {}
00080     virtual     bool            isKindOf(const char* name)  const       {   return !strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }
00081 
00082 };
00083 
00084 PX_INLINE   PxRigidStatic*          PxActor::isRigidStatic()            {   return is<PxRigidStatic>(); }
00085 PX_INLINE   const PxRigidStatic*    PxActor::isRigidStatic() const      {   return is<PxRigidStatic>(); }
00086 
00087 
00088 #ifndef PX_DOXYGEN
00089 } // namespace physx
00090 #endif
00091 
00093 #endif


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