PxConstraintDesc.h File Reference
#include "PxPhysX.h"
#include "foundation/PxFlags.h"
#include "foundation/PxMath.h"
#include "foundation/PxVec3.h"
#include "common/PxSerialFramework.h"
Include dependency graph for PxConstraintDesc.h:
![](PxConstraintDesc_8h__incl.png)
This graph shows which files directly or indirectly include this file:
![](PxConstraintDesc_8h__dep__incl.png)
Go to the source code of this file.
Classes | |
struct | PxConstraintFlag |
constraint flags More... | |
struct | Px1DConstraintFlag |
constraint row flags More... | |
struct | Px1DConstraint |
A constraint. More... | |
struct | PxConstraintVisualizationFlag |
flags for determining which components of the constraint should be visualized More... | |
class | PxConstraintVisualizer |
struct | PxPvdUpdateType |
class | PxConstraintConnector |
This class connects a custom constraint to the SDK. More... | |
Namespaces | |
namespace | physx |
namespace | physx::debugger |
namespace | physx::debugger::comm |
Typedefs | |
typedef PxFlags < PxConstraintFlag::Type, PxU16 > | PxConstraintFlags |
constraint flags | |
typedef PxFlags < Px1DConstraintFlag::Type, PxU16 > | Px1DConstraintFlags |
typedef PxU32(* | PxConstraintSolverPrep )(Px1DConstraint *constraints, PxVec3 &body0WorldOffset, PxU32 maxConstraints, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld) |
typedef void(* | PxConstraintProject )(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA) |
typedef void(* | PxConstraintVisualize )(PxConstraintVisualizer &visualizer, const void *constantBlock, const PxTransform &body0Transform, const PxTransform &body1Transform, PxU32 flags) |
Functions | |
PX_FLAGS_OPERATORS (PxConstraintFlag::Type, PxU16) | |
PX_FLAGS_OPERATORS (Px1DConstraintFlag::Type, PxU16) | |
Variables | |
struct Px1DConstraint | PX_ALIGN_SUFFIX |
A constraint. |
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com