OpenNI provides a "mock" implementation for nodes. A "mock" implementation does not have any logic of its own. Instead, it lets an outside component to feed configuration changes and data into it. For example, mock nodes are used by Player nodes to simulate actual nodes when reading data from a recording.
Mock nodes can also be used when wanting to record something other than actual nodes. An application may create a mock node, copy into it the state of another node (initial configuration), and then read data from the original node and write it to the mock node. Then, the mock node can be recorded. See NiRecordSynthetic for C++ for such a sample.
Generated on Wed May 16 2012 10:16:06 for OpenNI 1.5.4 by 188.8.131.52