ScreenSync
Synchronizes display updates with hardware
result = ScreenSync
Zero if successful, or non-zero if a graphics mode was not previously set.
This GfxLib statement stops the execution of the program until the graphics card signals it has ended tracing a frame and is going to start the new one.
If the program uses this small interval of time between frames to redraw the image, the flickering is greatly reduced. In that use, Screensync is a reminiscence of QB where there was only that equivalent method (Wait &H3DA;, 8) to improve the flickering. It is an empirical method because it only allows to synchronize the beginning of the drawing with the fixed dead time between two frames. To be used occasionally to avoid flickering when only very short time of drawing.
Except the purpose to reduce the flickering, Screensync can be also used simply as a method of synchronization of graphic drawing with the screen frame tracing (similarly to statement Sleep).
The use of the QB-compatible form Wait &H3DA;, 8 is deprecated.
Syntax
Usage
result = ScreenSync
Return Value
Zero if successful, or non-zero if a graphics mode was not previously set.
Description
This GfxLib statement stops the execution of the program until the graphics card signals it has ended tracing a frame and is going to start the new one.
If the program uses this small interval of time between frames to redraw the image, the flickering is greatly reduced. In that use, Screensync is a reminiscence of QB where there was only that equivalent method (Wait &H3DA;, 8) to improve the flickering. It is an empirical method because it only allows to synchronize the beginning of the drawing with the fixed dead time between two frames. To be used occasionally to avoid flickering when only very short time of drawing.
Except the purpose to reduce the flickering, Screensync can be also used simply as a method of synchronization of graphic drawing with the screen frame tracing (similarly to statement Sleep).
The use of the QB-compatible form Wait &H3DA;, 8 is deprecated.
Example
'main loop
Do
' do user input
' calculate_a_frame
ScreenSync
' draw_ a_ frame
Loop Until Inkey <> ""
Do
' do user input
' calculate_a_frame
ScreenSync
' draw_ a_ frame
Loop Until Inkey <> ""
Dialect Differences
- Not available in the -lang qb dialect unless referenced with the alias __Screensync.
Differences from QB
- New to FreeBASIC.
- QBasic used Wait &H3DA;, 8 for this purpose.
See also