Get (Graphics)
Gets a copy of a portion of the current work page or an image buffer
Get [source,] [STEP](x1, y1) - [STEP](x2, y2), dest
source
Get copies a rectangular portion of the current work page specified by the co-ordinates (x1, y1) and (x2, y2), which represent the upper-left and lower-right corners of the rectangle, respectively. STEP specifies that the upper-left co-ordinates are relative to the current graphics pen location, and/or that the lower-right co-ordinates are relative to the upper-left co-ordinates. The new image buffer is formatted to match the current screen mode pixel format.
dest can be an address, an array, or a reference to the first element in an array that will receive the new image buffer. This memory must be sufficiently allocated to hold the image buffer; the number of bytes required varies with the -lang dialect used to compile the program.
source can be an address, an array, or a reference to the first element in an array that holds an image buffer to retrieve a portion of. x1, y1, x2, y2, Step and dest have the same meaning in this case.
The co-ordinates of the rectangle are affected by the most recent Window and View (Graphics) statements, and must both be within the current clipping region set by View (Graphics), otherwise an illegal function call runtime error will be triggered, and the function will have no effect.
Runtime errors:
Get throws one of the following runtime errors:
(1) Illegal function call
There are 2 types of buffers (details see GfxInternalFormats) depending from FB dialect used:
Syntax
Get [source,] [STEP](x1, y1) - [STEP](x2, y2), dest
Parameters
source
the address of an image buffer.
STEPindicates that the following co-ordinates are not absolute co-ordinates.
[STEP](x1, y1)co-ordinates of the upper-left corner of the sub-image to copy. STEP indicates that (x1, y1) offsets are relative to the current graphics cursor position.
[STEP](x2, y2)co-ordinates of the lower-right corner of the sub-image to copy. STEP indicates that x2 and y2 are relative to x1 and y1, respectively.
destthe address of a previously allocated buffer to store the image data.
Description
Get copies a rectangular portion of the current work page specified by the co-ordinates (x1, y1) and (x2, y2), which represent the upper-left and lower-right corners of the rectangle, respectively. STEP specifies that the upper-left co-ordinates are relative to the current graphics pen location, and/or that the lower-right co-ordinates are relative to the upper-left co-ordinates. The new image buffer is formatted to match the current screen mode pixel format.
dest can be an address, an array, or a reference to the first element in an array that will receive the new image buffer. This memory must be sufficiently allocated to hold the image buffer; the number of bytes required varies with the -lang dialect used to compile the program.
source can be an address, an array, or a reference to the first element in an array that holds an image buffer to retrieve a portion of. x1, y1, x2, y2, Step and dest have the same meaning in this case.
The co-ordinates of the rectangle are affected by the most recent Window and View (Graphics) statements, and must both be within the current clipping region set by View (Graphics), otherwise an illegal function call runtime error will be triggered, and the function will have no effect.
Runtime errors:
Get throws one of the following runtime errors:
(1) Illegal function call
- dest is an array, but is not big enough to hold the image buffer.
- The upper-left or lower-right co-ordinates of the rectangle are outside the current clipping region. See View (Graphics).
Dialect Differences
There are 2 types of buffers (details see GfxInternalFormats) depending from FB dialect used:
- In the -lang fb dialect, dest receives a new-style image buffer, which consists of a 32-byte image header followed by pixel data which is row-padded to the next paragraph boundary (16 bytes). Use the following formula to calculate the total size, in bytes, required to store the image buffer, where w and h are the respective width and height of the rectangular portion of the current work page or source image buffer, and bpp is the number of bytes per pixel of the current screen mode:
size = 32 + (((w * bpp + &hF;) and not &hF;) * h)
- In the -lang qb and -lang fblite dialects, dest receives a QB-style image buffer, which consists of a 4-byte image header followed by pixel data which is not row-padded. Use the following formula to calculate the total size, in bytes, required to store the image buffer, where w and h are the respective width and height of the rectangular portion of the current work page or source image buffer, and bpp is the number of bytes per pixel of the current screen mode:
size = 4 + (w * h * bpp)
Example
#include once "fbgfx.bi"
'' Setup a 400x300 32bit screen
ScreenRes 400, 300, 32
'' First draw funny stuff...
Line (10,10)-(140,30), RGB(255,255,0), bf
Draw String (30, 20), "Hello there!", RGB(255,0,0)
'' Now capture a 150x50 block from the top-left of the screen into an image
'' buffer with GET...
Dim As fb.Image Ptr image = ImageCreate(150, 50)
Get (0,0)-(150-1,50-1), image
'' And duplicate it all over the place!
Put (0,50), image
Put (0,100), image
Put (0,150), image
Put (0,200), image
Put (0,250), image
Put (150,0), image
Put (150,50), image
Put (150,100), image
Put (150,150), image
Put (150,200), image
Put (150,250), image
'' And a frame around a whole screen..
Line (0,0)-(400-1,300-1), RGB(255,255,0), b
'' Now get the whole screen...
Dim As fb.Image Ptr big = ImageCreate(400, 300)
Get (0,0)-(400-1,300-1), big
'' And display that "screenshot" as if it was scrolling by...
Dim As Integer x = -350
While ((Inkey() = "") And (x < 350))
ScreenLock
Cls
Put (x,0), big
ScreenUnlock
Sleep 100, 1
x += 10
Wend
'' Setup a 400x300 32bit screen
ScreenRes 400, 300, 32
'' First draw funny stuff...
Line (10,10)-(140,30), RGB(255,255,0), bf
Draw String (30, 20), "Hello there!", RGB(255,0,0)
'' Now capture a 150x50 block from the top-left of the screen into an image
'' buffer with GET...
Dim As fb.Image Ptr image = ImageCreate(150, 50)
Get (0,0)-(150-1,50-1), image
'' And duplicate it all over the place!
Put (0,50), image
Put (0,100), image
Put (0,150), image
Put (0,200), image
Put (0,250), image
Put (150,0), image
Put (150,50), image
Put (150,100), image
Put (150,150), image
Put (150,200), image
Put (150,250), image
'' And a frame around a whole screen..
Line (0,0)-(400-1,300-1), RGB(255,255,0), b
'' Now get the whole screen...
Dim As fb.Image Ptr big = ImageCreate(400, 300)
Get (0,0)-(400-1,300-1), big
'' And display that "screenshot" as if it was scrolling by...
Dim As Integer x = -350
While ((Inkey() = "") And (x < 350))
ScreenLock
Cls
Put (x,0), big
ScreenUnlock
Sleep 100, 1
x += 10
Wend
See also