The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- SafePriorityQueue()
: Threading::SafePriorityQueue< PRITYPE, TYPE >
- SafeQueue()
: Threading::SafeQueue< TYPE >
- Save()
: Resources::Resource
, BaseGameFeature::UserProfile
- SaveAttributes()
: BaseGameFeature::GlobalAttrsManager
- SaveModel()
: Models::ModelServer
- SaveScreenshot()
: Base::RenderDeviceBase
, Direct3D9::D3D9RenderDevice
- SaveToAttrs()
: Models::Model
, Models::ModelNode
, Models::TransformNode
- Scheme()
: IO::URI
- ScriptingPageHandler()
: Debug::ScriptingPageHandler
- ScriptServer()
: Scripting::ScriptServer
- Seek()
: IO::FileStream
, IO::MemoryStream
, IO::Stream
, Win32::Win32FSWrapper
, IO::ZipFileStream
- SelectActiveVariation()
: Base::ShaderInstanceBase
, Direct3D9::D3D9ShaderInstance
- SemanticNameToString()
: CoreGraphics::VertexComponent
- Send()
: Messaging::AsyncPort
, Messaging::Port
, Net::TcpClient
, Net::TcpClientConnection
, Win32::Win32Socket
- SendCreateMsg()
: AsyncGraphics::GraphicsEntityProxy
- SendMsg()
: AsyncGraphics::GraphicsEntityProxy
- SendSync()
: Game::Entity
- SendTo()
: Win32::Win32Socket
- SendWait()
: Messaging::AsyncPort
- Set()
: IO::MediaType
, IO::URI
, Util::Array< TYPE >
, Util::Blob
, Util::FixedTable< TYPE >
, Util::String
- set()
: Math::bbox
, Math::point
, Math::vector
, Math::float2
, Math::line
, Math::polar
, Math::rectangle< TYPE >
, Math::sphere
- SetAbsMousePos()
: Input::InputEvent
- SetAccess()
: Base::ResourceBase
- SetAccessMode()
: IO::Stream
- SetAccessPattern()
: IO::Stream
- SetActiveShaderInstance()
: Base::ShaderServerBase
- SetActivityDistance()
: Models::ParticleSystemNode
- SetAdapter()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetAddress()
: Net::TcpServer
, Win32::Win32Socket
- SetAllNodeInstancesVisible()
: Models::ModelInstance
- SetAlwaysOnTop()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetAnim()
: Models::CharacterNode
- SetAnimationMapping()
: Graphics::ActorEntity
- SetAntiAliasQuality()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
, Base::RenderTargetBase
- SetAppName()
: App::Application
, Core::CoreServer
- SetAssign()
: IO::IoServer
- SetAsyncEnabled()
: Resources::Resource
, Resources::ResourceMapper
- SetAttr()
: Attr::AttributeContainer
, Attr::AttributeTable
, Models::Model
, Models::ModelNode
, Game::Entity
- SetAttributes()
: Graphics::StageBuilder
- SetAttrId()
: Attr::Attribute
- SetBackLightColor()
: Lighting::GlobalLightEntity
- SetBaseAnimation()
: Graphics::ActorEntity
- SetBaseIndex()
: CoreGraphics::PrimitiveGroup
- SetBaseVertex()
: CoreGraphics::PrimitiveGroup
- SetBillboardOrientation()
: Models::ParticleSystemNode
- SetBlob()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, Util::Variant
, Models::Model
, Models::ModelNode
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetBlobArray()
: Util::Variant
- SetBlocking()
: Net::TcpClient
, Win32::Win32Socket
- SetBool()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, IO::XmlWriter
, Util::String
, Util::Variant
, Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
, Models::Model
, Models::ModelNode
, BaseGameFeature::UserProfile
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetBoolArray()
: Util::Variant
, Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
- SetBoundingBox()
: CoreGraphics::PrimitiveGroup
, Graphics::Cell
, Models::Model
, Models::ModelNode
- SetBroadcast()
: Win32::Win32Socket
- SetCameraEntity()
: Graphics::View
, Lighting::PSSMUtil
- SetCameraFocusEntity()
: BaseGameFeature::FocusManager
- SetCameraFocusToNextEntity()
: BaseGameFeature::FocusManager
- SetCastShadows()
: Lighting::AbstractLightEntity
- SetChar()
: Input::InputEvent
- SetCharPtr()
: Util::String
- SetChildrenVisiblity()
: Models::ModelNodeInstance
- SetClearColor()
: Base::RenderTargetBase
, Frame::FramePass
- SetClearDepth()
: Base::RenderTargetBase
, Frame::FramePass
- SetClearStencil()
: Base::RenderTargetBase
, Frame::FramePass
- SetClip()
: Models::CharacterNode
- SetCmdLineArgs()
: App::Application
, Game::FeatureUnit
- SetColor()
: Lighting::AbstractLightEntity
- SetCompanyName()
: App::Application
, Core::CoreServer
- SetContent()
: Http::HttpResponseWriter
- SetCoreId()
: Win32::Win32Thread
- SetCurve()
: Models::ParticleSystemNode
- SetDataPtr()
: Util::QuadTree< TYPE >::Node
- SetDay()
: Base::CalendarTimeBase
- SetDebugTextEnabled()
: BaseGameFeature::LoaderServer
- SetDefaultRenderTarget()
: Base::RenderTargetBase
- SetDefaultView()
: Graphics::GraphicsServer
- SetDepth()
: Base::TextureBase
- SetDesc()
: Http::HttpRequestHandler
- SetDescription()
: CoreGraphics::AdapterInfo
- SetDeviceId()
: CoreGraphics::AdapterInfo
- SetDeviceName()
: CoreGraphics::AdapterInfo
- SetDisplayMode()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetDisplayModeSwitchEnabled()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetDistance()
: BaseGameFeature::MoveFollow
- SetDontLinger()
: Win32::Win32Socket
- SetDriverName()
: CoreGraphics::AdapterInfo
- SetDriverVersionHighPart()
: CoreGraphics::AdapterInfo
- SetDriverVersionLowPart()
: CoreGraphics::AdapterInfo
- SetEmissionDuration()
: Models::ParticleSystemNode
- SetEmitter()
: Models::ParticleSystemNodeInstance
- SetEnabled()
: PhysicsFeature::PhysicsProperty
- SetEntities()
: GraphicsFeature::GetGraphicsEntities
- SetEntity()
: Game::Property
, GraphicsFeature::GetGraphicsEntities
- SetEnvEntityTransform()
: BaseGameFeature::EnvEntityManager
- SetError()
: Scripting::Command
, Scripting::ScriptServer
- SetFadeAnimationMix()
: Graphics::ActorEntity
- SetFeatureBits()
: Base::ShaderServerBase
- SetFeatureMask()
: Base::ShaderVariationBase
- SetFloat()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, IO::XmlWriter
, Util::String
, Util::Variant
, Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
, Models::Model
, Models::ModelNode
, BaseGameFeature::UserProfile
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetFloat4()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, IO::XmlWriter
, Util::String
, Util::Variant
, Models::Model
, Models::ModelNode
, BaseGameFeature::UserProfile
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetFloat4Array()
: Util::Variant
- SetFloatArray()
: Util::Variant
, Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
- SetFocusEntity()
: BaseGameFeature::FocusManager
- SetFocusToNextEntity()
: BaseGameFeature::FocusManager
- SetFormat()
: Base::StreamTextureSaverBase
- SetFragGroupIndex()
: Models::SkinShapeNode
- SetFragment()
: IO::URI
- SetFrameShader()
: Graphics::View
- SetFromString()
: Util::FourCC
- SetFromUInt()
: Util::FourCC
- SetFromURI()
: Interface::CopyFile
- SetFullscreen()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetGravity()
: Models::ParticleSystemNode
- SetGuid()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, Util::Variant
, CoreGraphics::AdapterInfo
, Models::Model
, Models::ModelNode
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetGuidArray()
: Util::Variant
- SetHandled()
: Messaging::Message
- SetHeight()
: Base::RenderTargetBase
, Base::TextureBase
, CoreGraphics::DisplayMode
- SetHighFrequencyVibrator()
: Base::GamePadBase
- SetHorizontalRotation()
: GraphicsFeature::CameraOrbit
- SetHost()
: IO::URI
- SetHostName()
: Win32::Win32IpAddress
- SetHour()
: Base::CalendarTimeBase
- SetIconName()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetIndexAccessMode()
: Resources::DynamicMeshResourceLoader
- SetIndexBuffer()
: Base::MeshBase
, Base::RenderDeviceBase
, Direct3D9::D3D9RenderDevice
- SetIndexBufferDepth()
: CoreGraphics::CPUIndexBuffer
- SetIndexBufferType()
: Resources::DynamicMeshResourceLoader
- SetIndexData()
: Resources::DynamicMeshResourceLoader
- SetIndexType()
: Base::IndexBufferBase
- SetIndexUsage()
: Resources::DynamicMeshResourceLoader
- SetInputFocusEntity()
: BaseGameFeature::FocusManager
- SetInputFocusToNextEntity()
: BaseGameFeature::FocusManager
- SetInstanceEntity()
: BaseGameFeature::CategoryManager
- SetInt()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, IO::XmlWriter
, Util::String
, Util::Variant
, Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
, Models::Model
, Models::ModelNode
, BaseGameFeature::UserProfile
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetIntArray()
: Util::Variant
, Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
- SetInvisible()
: Models::ParticleSystemNode
- SetJoint()
: Models::CharacterNode
- SetJointIndex()
: Models::SkinShapeNode
- SetJointIndices()
: Models::SkinShapeNode
- SetKeepAlive()
: Win32::Win32Socket
- SetKey()
: Input::InputEvent
- SetLevelName()
: App::GameStateHandler
- SetLightDir()
: Lighting::PSSMUtil
- SetLightingMode()
: Frame::FrameBatch
- SetLightType()
: Lighting::AbstractLightEntity
- SetLoader()
: Resources::Resource
- SetLocalBoundingBox()
: Graphics::GraphicsEntity
- SetLocalPath()
: IO::URI
- SetLoop()
: Models::ParticleSystemNode
- SetLowFrequencyVibrator()
: Base::GamePadBase
- SetMainRenderTarget()
: Frame::FrameShader
- SetManagedResourceClass()
: Resources::SimpleResourceMapper
- SetMatrix()
: Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
- SetMatrix44()
: Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, IO::XmlWriter
, Util::String
, Util::Variant
, Models::Model
, Models::ModelNode
, BaseGameFeature::GlobalAttrsManager
, Game::Entity
- SetMatrix44Array()
: Util::Variant
- SetMatrixArray()
: Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
- SetMaxProgressValue()
: BaseGameFeature::LoaderServer
- SetMaxTriggerDistance()
: BaseGameFeature::EntityManager
- SetMediaType()
: IO::Stream
- SetMemoryMappingEnabled()
: IO::BinaryReader
, IO::BinaryWriter
- SetMethod()
: Http::HttpRequest
- SetMilliSecond()
: Base::CalendarTimeBase
- SetMinute()
: Base::CalendarTimeBase
- SetMipLevel()
: Base::StreamTextureSaverBase
- SetMipMapsEnabled()
: Base::RenderTargetBase
- SetModel()
: Models::ModelReader
- SetModelEntity()
: Models::ModelInstance
- SetModelResId()
: Models::ModelReader
- SetModelResourceMapper()
: Models::ModelServer
- SetModelTransform()
: Base::TransformDeviceBase
- SetModifiedTracking()
: Attr::AttributeTable
- SetMonth()
: Base::CalendarTimeBase
- SetMouseButton()
: Input::InputEvent
- SetMouseExcludeSet()
: BaseGameFeature::EnvQueryManager
- SetMouseMovement()
: RenderUtil::MayaCameraUtil
- SetName()
: Http::HttpRequestHandler
, Messaging::AsyncPort
, Win32::Win32Thread
, Base::ShaderVariableBase
, Base::ShaderVariationBase
, Frame::FramePass
, Frame::FramePostEffect
, Frame::FrameShader
, Graphics::Stage
, Graphics::View
, Models::ModelNode
, BaseGameFeature::UserProfile
- SetNodeFilter()
: Frame::FrameBatch
- SetNoDelay()
: Win32::Win32Socket
- SetNormMousePos()
: Input::InputEvent
- SetNumArrayElements()
: Base::ShaderVariableBase
- SetNumberOfIndices()
: Resources::DynamicMeshResourceLoader
- SetNumberOfVertices()
: Resources::DynamicMeshResourceLoader
- SetNumIndices()
: Base::IndexBufferBase
, CoreGraphics::PrimitiveGroup
- SetNumMipLevels()
: Base::TextureBase
- SetNumPasses()
: Base::ShaderVariationBase
- SetNumVertices()
: Base::VertexBufferBase
, CoreGraphics::PrimitiveGroup
- SetObject()
: Util::Variant
- SetObtainFocus()
: GraphicsFeature::CameraFocus
, GraphicsFeature::InputFocus
- SetOrbitButton()
: RenderUtil::MayaCameraUtil
- SetOrbiting()
: RenderUtil::MayaCameraUtil
- SetOverlayAnimation()
: Graphics::ActorEntity
- SetPanButton()
: RenderUtil::MayaCameraUtil
- SetPanning()
: RenderUtil::MayaCameraUtil
- SetParent()
: Models::ModelNode
, Models::ModelNodeInstance
- SetParticleRotationRandomize()
: Models::ParticleSystemNode
- SetParticleSizeRandomize()
: Models::ParticleSystemNode
- SetParticleStretch()
: Models::ParticleSystemNode
- SetParticleVelocityRandomize()
: Models::ParticleSystemNode
- SetPassword()
: IO::ZipArchive
- SetPixelFormat()
: Base::TextureBase
, CoreGraphics::DisplayMode
- SetPlaceholder()
: Resources::ManagedResource
- SetPlaceholderResourceId()
: Resources::ResourceMapper
- SetPort()
: IO::URI
, Http::HttpServer
, Win32::Win32IpAddress
- SetPosition()
: Models::TransformNodeInstance
- setposition()
: Math::transform44
- SetPosition()
: Models::TransformNode
- SetPrecalcTime()
: Models::ParticleSystemNode
- SetPrimitiveGroup()
: Base::RenderDeviceBase
- SetPrimitiveGroups()
: Base::MeshBase
- SetPrimitiveTopology()
: CoreGraphics::PrimitiveGroup
- SetPriority()
: Win32::Win32Thread
, Resources::ManagedResource
- SetProgressResource()
: BaseGameFeature::LoaderServer
- SetProgressText()
: BaseGameFeature::LoaderServer
- SetProjMapUvOffsetAndScale()
: Lighting::AbstractLightEntity
- SetProjTransform()
: Base::TransformDeviceBase
- SetQuadTreeSettings()
: Graphics::QuadtreeStageBuilder
- SetQuery()
: IO::URI
- SetQuitRequested()
: App::AsyncRenderApplication
, App::RenderApplication
, Base::InputServerBase
- SetRandomRotDir()
: Models::ParticleSystemNode
- SetReadOnly()
: IO::IoServer
, Win32::Win32FSWrapper
- SetRecvBufSize()
: Win32::Win32Socket
- SetRelativeDistanceChange()
: GraphicsFeature::CameraDistance
- SetRenderOldestFirst()
: Models::ParticleSystemNode
- SetRenderTarget()
: Frame::FramePass
, Frame::FramePostEffect
, Graphics::View
- SetResolved()
: Models::VisResolveContainer< TYPE >
- SetResolveRect()
: Base::RenderTargetBase
- SetResolveTextureHeight()
: Base::RenderTargetBase
- SetResolveTextureResourceId()
: Base::RenderTargetBase
- SetResolveTextureWidth()
: Base::RenderTargetBase
- SetResource()
: Resources::ManagedResource
- SetResourceClass()
: Resources::SimpleResourceMapper
- SetResourceId()
: Graphics::ModelEntity
, Resources::ManagedResource
, Resources::Resource
- SetResourceLoaderClass()
: Resources::SimpleResourceMapper
- SetResourceType()
: Resources::ManagedResource
- SetResponseContentStream()
: Http::HttpRequest
- SetResult()
: Interface::CopyFile
, Interface::IOMessage
- SetReturnCode()
: App::Application
- SetReUseAddr()
: Win32::Win32Socket
- SetRevision()
: CoreGraphics::AdapterInfo
- SetRGBCurve()
: Models::ParticleSystemNode
- SetRootCell()
: Graphics::Stage
- SetRootLocation()
: Http::HttpRequestHandler
- SetRotate()
: Models::TransformNodeInstance
- setrotate()
: Math::transform44
- SetRotate()
: Models::TransformNode
- setrotatepivot()
: Math::transform44
- SetRotatePivot()
: Models::TransformNode
, Models::TransformNodeInstance
- SetRowUserData()
: Attr::AttributeTable
- SetSaveGame()
: App::GameStateHandler
- SetSaver()
: Resources::Resource
- setscale()
: Math::transform44
- SetScale()
: Models::TransformNode
, Models::TransformNodeInstance
- SetScalePivot()
: Models::TransformNodeInstance
- setscalepivot()
: Math::transform44
- SetScalePivot()
: Models::TransformNode
- SetScheme()
: IO::URI
- SetSecond()
: Base::CalendarTimeBase
- SetSemantic()
: Base::ShaderVariableBase
- SetSendBufSize()
: Win32::Win32Socket
- SetServerAddress()
: Net::TcpClient
- SetSetupMode()
: App::GameStateHandler
- SetShader()
: Frame::FramePass
, Frame::FrameBatch
, Frame::FramePostEffect
- SetShaderFeatures()
: Frame::FrameBatch
- SetShaderParamBindMode()
: Base::ShaderServerBase
- SetShadowBufferUvOffsetAndScale()
: Lighting::AbstractLightEntity
- SetSize()
: Util::FixedTable< TYPE >
, IO::MemoryStream
, IO::Stream
, Util::FixedArray< TYPE >
- SetSkinList()
: Graphics::ActorEntity
- SetSockAddr()
: Win32::Win32IpAddress
- SetSortingMode()
: Frame::FrameBatch
- SetStackSize()
: Win32::Win32Thread
- SetStage()
: Graphics::View
- SetStageBuilder()
: Graphics::Stage
- SetStartDelay()
: Models::ParticleSystemNode
- SetStartRotationMax()
: Models::ParticleSystemNode
- SetStartRotationMin()
: Models::ParticleSystemNode
- SetState()
: Resources::Resource
, Resources::ResourceLoader
, App::GameApplication
- SetStatus()
: Http::HttpRequest
- SetStatusCode()
: Http::HttpResponseWriter
- SetStream()
: Interface::ReadStream
, IO::StreamReader
, IO::StreamWriter
, Messaging::MessageReader
, Messaging::MessageWriter
, Base::StreamTextureSaverBase
, Interface::WriteStream
- SetStreamByteOrder()
: IO::BinaryWriter
, IO::BinaryReader
- SetStretchDetail()
: Models::ParticleSystemNode
- SetStretchToStart()
: Models::ParticleSystemNode
- SetString()
: Game::Entity
, BaseGameFeature::UserProfile
, Models::Model
, IO::XmlWriter
, Util::Variant
, Attr::AttributeContainer
, Attr::Attribute
, Attr::AttributeTable
, Models::ModelNode
, BaseGameFeature::GlobalAttrsManager
, Attr::AttributeTable
- SetStringArray()
: Util::Variant
- SetSubSystemId()
: CoreGraphics::AdapterInfo
- SetTargetEntityId()
: BaseGameFeature::MoveFollow
- SetTexture()
: Base::ShaderVariableBase
, Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
- SetThreadPriority()
: Messaging::AsyncPort
- SetThreadStackSize()
: Messaging::AsyncPort
- SetTileTexture()
: Models::ParticleSystemNode
- SetTime()
: Models::ModelInstance
, Graphics::GraphicsEntity
- SetTitle()
: Http::HtmlPageWriter
- SetToDefault()
: BaseGameFeature::UserProfile
- SetToFirstChild()
: IO::XmlReader
- SetToNextChild()
: IO::XmlReader
- SetToNode()
: IO::XmlReader
- SetToParent()
: IO::XmlReader
- SetToURI()
: Interface::CopyFile
- SetTransform()
: Models::ModelInstance
, Graphics::GraphicsEntity
, AsyncGraphics::GraphicsEntityProxy
- SetTripleBufferingEnabled()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- SetType()
: AsyncGraphics::GraphicsEntityProxy
, Graphics::GraphicsEntity
, Models::ModelNode
, Util::Variant
, Frame::FrameBatch
, Input::InputEvent
, Base::ShaderVariableBase
, Base::TextureBase
- Setup()
: Win32::Win32Heap
, AsyncGraphics::CameraEntityProxy
, AsyncGraphics::GraphicsEntityProxy
, Base::MemoryIndexBufferLoaderBase
, Base::RenderTargetBase
, Base::VertexLayoutBase
, Direct3D9::D3D9ShaderInstance
, Win32::SysFunc
, Frame::FramePostEffect
, Base::ShaderInstanceBase
, RenderUtil::MayaCameraUtil
, Win32::Win32Guid
, Direct3D9::D3D9VertexLayout
, Direct3D9::D3D9RenderTarget
, Base::MemoryIndexBufferLoaderBase
, Base::MemoryVertexBufferLoaderBase
, Util::String
, Util::Blob
- SetupAcceptedMessages()
: Messaging::Port
, PhysicsFeature::PhysicsProperty
- SetupCallbacks()
: PhysicsFeature::PhysicsProperty
, PhysicsFeature::MouseGripperProperty
, Game::Property
- SetupDefaultAttributes()
: PhysicsFeature::PhysicsProperty
, Game::Property
, PhysicsFeature::MouseGripperProperty
- SetupFromD3D9CubeTexture()
: Direct3D9::D3D9Texture
- SetupFromD3D9Texture()
: Direct3D9::D3D9Texture
- SetupFromD3D9VolumeTexture()
: Direct3D9::D3D9Texture
- SetupGameFeatures()
: App::GameApplication
- SetupManagedTextureVariable()
: Models::StateNode
- SetupMultiSampleType()
: Direct3D9::D3D9RenderTarget
- SetupOrthogonal()
: AsyncGraphics::CameraEntityProxy
, Graphics::CameraEntity
- SetupPerspectiveFov()
: AsyncGraphics::CameraEntityProxy
, Graphics::CameraEntity
- SetupSkinInfos()
: Models::CharacterNode
- SetupStateHandlers()
: App::GameApplication
- SetURI()
: Http::HttpRequest
, IO::Stream
, IO::ZipArchive
, Interface::IOMessage
- SetUsage()
: Base::ResourceBase
- SetUserInfo()
: IO::URI
- SetUserProfile()
: BaseGameFeature::LoaderServer
- SetValid()
: Graphics::GraphicsEntity
- SetValue()
: Attr::Attribute
- SetValueFromString()
: Attr::Attribute
- SetVariation()
: Models::CharacterNode
- SetVariationsUri()
: Models::CharacterNode
- SetVector()
: Base::ShaderVariableInstanceBase
, Base::ShaderVariableBase
, Direct3D9::D3D9ShaderVariable
- SetVectorArray()
: Base::ShaderVariableInstanceBase
, Direct3D9::D3D9ShaderVariable
, Base::ShaderVariableBase
- SetVendorId()
: CoreGraphics::AdapterInfo
- SetVertexAccessMode()
: Resources::DynamicMeshResourceLoader
- SetVertexBuffer()
: Base::MeshBase
, Direct3D9::D3D9RenderDevice
, Base::RenderDeviceBase
- SetVertexComponents()
: Resources::DynamicMeshResourceLoader
- SetVertexData()
: Resources::DynamicMeshResourceLoader
- SetVertexLayout()
: Base::VertexBufferBase
- SetVertexUsage()
: Resources::DynamicMeshResourceLoader
- SetVertexWidth()
: Resources::DynamicMeshResourceLoader
- SetVerticalRotation()
: GraphicsFeature::CameraOrbit
- SetVerticalSyncEnabled()
: Base::DisplayDeviceBase
, AsyncGraphics::DisplayProxy
- SetViewAngleFade()
: Models::ParticleSystemNode
- SetViewName()
: AsyncGraphics::CameraEntityProxy
- SetViewTransform()
: Base::TransformDeviceBase
- SetVisible()
: Graphics::GraphicsEntity
, Models::ModelNodeInstance
, Models::SkinShapeNodeInstance
, AsyncGraphics::GraphicsEntityProxy
- SetWaitForMessages()
: Messaging::AsyncPort
- SetWeekday()
: Base::CalendarTimeBase
- SetWidth()
: Base::TextureBase
, CoreGraphics::DisplayMode
, Base::RenderTargetBase
- SetWindowTitle()
: Base::DisplayDeviceBase
- SetXPos()
: CoreGraphics::DisplayMode
- SetYear()
: Base::CalendarTimeBase
- SetYPos()
: CoreGraphics::DisplayMode
- SetZipFileSystemEnabled()
: IO::IoServer
- SetZoomButton()
: RenderUtil::MayaCameraUtil
- SetZoomIn()
: RenderUtil::MayaCameraUtil
- SetZoomInButton()
: RenderUtil::MayaCameraUtil
- SetZoomOut()
: RenderUtil::MayaCameraUtil
- SetZoomOutButton()
: RenderUtil::MayaCameraUtil
- ShaderBase()
: Base::ShaderBase
- ShaderFeature()
: CoreGraphics::ShaderFeature
- ShaderInstanceBase()
: Base::ShaderInstanceBase
- ShaderPageHandler()
: Debug::ShaderPageHandler
- ShaderServer()
: CoreGraphics::ShaderServer
- ShaderServerBase()
: Base::ShaderServerBase
- ShaderVariableBase()
: Base::ShaderVariableBase
- ShaderVariableInstanceBase()
: Base::ShaderVariableInstanceBase
- ShaderVariationBase()
: Base::ShaderVariationBase
- ShadowServer()
: Lighting::ShadowServer
- ShapeNode()
: Models::ShapeNode
- ShapeNodeInstance()
: Models::ShapeNodeInstance
- ShapeRenderer()
: CoreGraphics::ShapeRenderer
- ShapeRendererBase()
: Base::ShapeRendererBase
- SharedResourceServer()
: Resources::SharedResourceServer
- Shutdown()
: Net::TcpClientConnection
- Signal()
: Threading::SafeQueue< TYPE >
, Win32::Win32Event
, Threading::SafePriorityQueue< PRITYPE, TYPE >
- SimpleResourceMapper()
: Resources::SimpleResourceMapper
- SimpleStageBuilder()
: Graphics::SimpleStageBuilder
- SimpleTree()
: Util::SimpleTree< VALUETYPE >
- Size()
: Util::HashTable< KEYTYPE, VALUETYPE >
, Threading::SafePriorityQueue< PRITYPE, TYPE >
, Util::Stack< TYPE >
, Threading::SafeQueue< TYPE >
, Util::SimpleTree< VALUETYPE >::Node
, Util::Queue< TYPE >
, Util::FixedArray< TYPE >
, Util::Blob
, Util::Dictionary< KEYTYPE, VALUETYPE >
- size()
: Math::bbox
- Size()
: Util::Array< TYPE >
, Util::List< TYPE >
- SizeOf()
: CoreGraphics::IndexType
- SkinShapeNode()
: Models::SkinShapeNode
- SkinShapeNodeInstance()
: Models::SkinShapeNodeInstance
- Sleep()
: Win32::SysFunc
- SM30LightServer()
: Lighting::SM30LightServer
- SM30ShadowServer()
: Lighting::SM30ShadowServer
- Sort()
: Util::FixedArray< TYPE >
, Util::Array< TYPE >
- SortIfDirty()
: Util::Dictionary< KEYTYPE, VALUETYPE >
- sphere()
: Math::sphere
- SpotLightEntity()
: Lighting::SpotLightEntity
- Stack()
: Util::Stack< TYPE >
- Stage()
: Graphics::Stage
- StageBuilder()
: Graphics::StageBuilder
- Start()
: Win32::Win32Timer
- start()
: Math::line
- Start()
: Game::GameServer
, Win32::Win32Thread
- StartEntities()
: BaseGameFeature::EntityManager
- StateNode()
: Models::StateNode
- StateNodeInstance()
: Models::StateNodeInstance
- Stop()
: Win32::Win32Thread
, Win32::Win32Timer
, Game::GameServer
- StopOverlayAnimation()
: Graphics::ActorEntity
- Stream()
: IO::Stream
- StreamAnimationLoader()
: CoreGraphics::StreamAnimationLoader
- StreamMeshLoader()
: CoreGraphics::StreamMeshLoader
- StreamModelLoader()
: Models::StreamModelLoader
- StreamReader()
: IO::StreamReader
- StreamTextureSaverBase()
: Base::StreamTextureSaverBase
- StreamWriter()
: IO::StreamWriter
- String()
: Util::String
- StringAttrId()
: Attr::StringAttrId
- StringToMonth()
: Base::CalendarTimeBase
- StringToType()
: Util::Variant
- StringToValueType()
: Attr::Attribute
- StringToWeekday()
: Base::CalendarTimeBase
- Strip()
: Util::String
- StripFileExtension()
: Util::String
- SubstituteChar()
: Util::String
- SubstituteString()
: Util::String
- SupportsDisplayMode()
: Direct3D9::D3D9DisplayDevice
, Base::DisplayDeviceBase
, AsyncGraphics::DisplayProxy
- SwitchFocusEntities()
: BaseGameFeature::FocusManager
- SystemTimeToFileTime()
: Win32::Win32CalendarTime
, Base::CalendarTimeBase