The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- D3D9DisplayDevice()
: Direct3D9::D3D9DisplayDevice
- D3D9IndexBuffer()
: Direct3D9::D3D9IndexBuffer
- D3D9RenderDevice()
: Direct3D9::D3D9RenderDevice
- D3D9RenderTarget()
: Direct3D9::D3D9RenderTarget
- D3D9Shader()
: Direct3D9::D3D9Shader
- D3D9ShaderInstance()
: Direct3D9::D3D9ShaderInstance
- D3D9ShaderServer()
: Direct3D9::D3D9ShaderServer
- D3D9ShaderVariable()
: Direct3D9::D3D9ShaderVariable
- D3D9ShaderVariation()
: Direct3D9::D3D9ShaderVariation
- D3D9ShapeRenderer()
: Direct3D9::D3D9ShapeRenderer
- D3D9Texture()
: Direct3D9::D3D9Texture
- D3D9VertexBuffer()
: Direct3D9::D3D9VertexBuffer
- D3D9VertexLayout()
: Direct3D9::D3D9VertexLayout
- DeactivateEntity()
: BaseGameFeature::EntityManager
- DebugOut()
: IO::Console
, IO::ConsoleHandler
, Win32::Win32ConsoleHandler
, Win32::SysFunc
- Decode()
: Interface::CopyFile
, Interface::IOMessage
, Interface::ReadStream
, Interface::WriteStream
, Messaging::Message
- DecrClientCount()
: Resources::ManagedResource
- Decrement()
: Win32::Win32Interlocked
- DecrUseCount()
: Resources::Resource
- DelayedJob()
: BaseGameFeature::EntityManager::DelayedJob
- Delete()
: System::Win32Registry
- DeleteAllRows()
: Attr::AttributeTable
- DeleteDirectory()
: IO::IoServer
, Win32::Win32FSWrapper
- DeleteEntity()
: BaseGameFeature::EntityManager
- DeleteEntityImmediate()
: BaseGameFeature::EntityManager
- DeleteEnvEntity()
: BaseGameFeature::EnvEntityManager
- DeleteFile()
: IO::IoServer
, Win32::Win32FSWrapper
- DeleteInstance()
: BaseGameFeature::CategoryManager
- DeleteLevel()
: BaseGameFeature::CategoryManager
- DeleteProfile()
: BaseGameFeature::UserProfile
- DeleteRow()
: Attr::AttributeTable
- Dequeue()
: Threading::SafePriorityQueue< PRITYPE, TYPE >
, Threading::SafeQueue< TYPE >
, Util::Queue< TYPE >
- DequeueAll()
: Threading::SafeQueue< TYPE >
- Destroy()
: Attr::AttributeDefinitionBase
, Core::Factory
- diagonal_size()
: Math::bbox
- Dictionary()
: Util::Dictionary< KEYTYPE, VALUETYPE >
- Difference()
: Util::Array< TYPE >
- DirectoryExists()
: IO::IoServer
, Win32::Win32FSWrapper
- DisablePhysics()
: PhysicsFeature::PhysicsProperty
- Discard()
: Frame::FrameShader
, Models::ModelInstance
, Frame::FramePostEffect
, Base::VertexLayoutBase
, AsyncGraphics::GraphicsEntityProxy
, Base::RenderTargetBase
, Base::ShaderInstanceBase
, Direct3D9::D3D9RenderTarget
, Frame::FrameBatch
, Frame::FramePass
- DiscardAllStageProxies()
: AsyncGraphics::GraphicsServerProxy
- DiscardAllStages()
: Graphics::GraphicsServer
- DiscardAllViewProxies()
: AsyncGraphics::GraphicsServerProxy
- DiscardAllViews()
: Graphics::GraphicsServer
- DiscardManagedModel()
: Models::ModelServer
- DiscardManagedResource()
: Resources::ResourceManager
- DiscardShaderInstance()
: Base::ShaderBase
- DiscardStage()
: Graphics::GraphicsServer
- DiscardStageProxy()
: AsyncGraphics::GraphicsServerProxy
- DiscardView()
: Graphics::GraphicsServer
- DiscardViewProxy()
: AsyncGraphics::GraphicsServerProxy
- Disconnect()
: Net::TcpClient
- Dispatcher()
: Messaging::Dispatcher
- DisplayDevice()
: CoreGraphics::DisplayDevice
- DisplayDeviceBase()
: Base::DisplayDeviceBase
- DisplayEvent()
: CoreGraphics::DisplayEvent
- DisplayEventHandler()
: CoreGraphics::DisplayEventHandler
- DisplayMode()
: CoreGraphics::DisplayMode
- DisplayPageHandler()
: Debug::DisplayPageHandler
- DisplayProxy()
: AsyncGraphics::DisplayProxy
- distance()
: Math::line
- DoStateTransition()
: App::GameApplication
- DoWork()
: Win32::Win32Thread
, Messaging::Handler
, AsyncGraphics::AsyncGraphicsHandler
- Draw()
: Base::RenderDeviceBase
, Direct3D9::D3D9RenderDevice
- DrawIndexedPrimitives()
: Direct3D9::D3D9ShapeRenderer
, Base::ShapeRendererBase
- DrawPrimitives()
: Base::ShapeRendererBase
, Direct3D9::D3D9ShapeRenderer
- DrawShape()
: Direct3D9::D3D9ShapeRenderer
, Base::ShapeRendererBase
- DumpLeaks()
: Core::RefCountedList
- DumpRefCountingLeaks()
: Core::RefCounted
- DuplicateLevel()
: BaseGameFeature::CategoryManager
- DynamicMeshResourceLoader()
: Resources::DynamicMeshResourceLoader