The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- Id()
: Messaging::Id
- IncrClientCount()
: Resources::ManagedResource
- Increment()
: Win32::Win32Interlocked
- IncrUseCount()
: Resources::Resource
- IndexBufferBase()
: Base::IndexBufferBase
- Initialize()
: Util::QuadTree< TYPE >::Node
- InputEvent()
: Input::InputEvent
- InputFocus()
: GraphicsFeature::InputFocus
- InputHandler()
: Input::InputHandler
- InputServer()
: Input::InputServer
- InputServerBase()
: Base::InputServerBase
- Insert()
: Threading::SafePriorityQueue< PRITYPE, TYPE >
, Util::Array< TYPE >
, Util::SimpleTree< VALUETYPE >::Node
- InsertEntity()
: Graphics::Cell
- InsertSorted()
: Util::Array< TYPE >
- inside()
: Math::rectangle< TYPE >
, Math::sphere
- Instance()
: Core::Factory
- IntAttrId()
: Attr::IntAttrId
- intersect()
: Math::line
- intersect_sweep()
: Math::sphere
- intersects()
: Math::bbox
, Math::sphere
- IOMessage()
: Interface::IOMessage
- IoPageHandler()
: Debug::IoPageHandler
- IoServer()
: IO::IoServer
- IsA()
: Core::RefCounted
- IsActive()
: Graphics::GraphicsEntity
, Game::Entity
, Game::FeatureUnit
, Game::Manager
, Game::Property
- IsAlwaysOnTop()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- IsArray()
: Base::ShaderVariableBase
- IsAsyncEnabled()
: Resources::Resource
, Resources::ResourceMapper
- IsAttached()
: Input::InputHandler
- IsAttachedToCell()
: Graphics::GraphicsEntity
- IsAttachedToModel()
: Models::ModelInstance
, Models::ModelNode
- IsAttachedToModelInstance()
: Models::ModelNodeInstance
- IsAttachedToResource()
: Resources::ResourceLoader
, Resources::ResourceSaver
- IsAttachedToResourceManager()
: Resources::ResourceMapper
- IsAttachedToServer()
: Graphics::Stage
, Graphics::View
- IsAttachedToStage()
: Graphics::Cell
, Graphics::GraphicsEntity
- IsAttachedToStageProxy()
: AsyncGraphics::GraphicsEntityProxy
- IsAttachedToView()
: Graphics::CameraEntity
- IsBlocking()
: Net::TcpClient
- IsBound()
: Win32::Win32Socket
- IsCapturing()
: Input::InputHandler
- IsConnected()
: Win32::Win32Socket
, Base::GamePadBase
, Net::TcpClient
, Net::TcpClientConnection
- IsDefaultRenderTarget()
: Base::RenderTargetBase
- IsDefaultView()
: AsyncGraphics::ViewProxy
- IsDerivedFrom()
: Core::Rtti
- IsDeviceName()
: Win32::Win32FSWrapper
- isdirty()
: Math::transform44
- IsDisplayModeSwitchEnabled()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- IsDynamic()
: Attr::AttributeDefinitionBase
, Attr::AttrId
- IsEmpty()
: IO::URI
, Scripting::ArgsBlock
, Threading::SafePriorityQueue< PRITYPE, TYPE >
, Threading::SafeQueue< TYPE >
, Util::Array< TYPE >
, Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
, Util::List< TYPE >
, Util::Queue< TYPE >
, Util::SimpleTree< VALUETYPE >::Node
, Util::Stack< TYPE >
, Util::String
- IsEnabled()
: PhysicsFeature::PhysicsProperty
- IsEntityHandleValid()
: AsyncGraphics::GraphicsEntityProxy
- IsFullscreen()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- IsInBeginFrame()
: Base::RenderDeviceBase
- IsInetAddr()
: Win32::Win32IpAddress
- IsInFocus()
: BaseGameFeature::EntityManager
- IsInstanceOf()
: Core::RefCounted
- IsLoaded()
: Resources::Resource
, BaseGameFeature::UserProfile
- IsMapped()
: IO::Stream
- IsMemoryMappingEnabled()
: IO::BinaryWriter
, IO::BinaryReader
- IsModified()
: Attr::AttributeTable
- IsMounted()
: IO::ZipFileSystem
- IsOpen()
: Frame::FrameServer
, Graphics::GraphicsServer
, Base::InputServerBase
, Models::ModelServer
, Models::VisResolver
, Resources::ResourceManager
, Base::TransformDeviceBase
, Lighting::LightServerBase
, BaseGameFeature::LoaderServer
, CoreGraphics::VertexLayoutServer
, Base::RenderDeviceBase
, Scripting::ScriptServer
, IO::Stream
, Core::CoreServer
, App::Application
, Http::HttpServer
, IO::Console
, IO::ConsoleHandler
, IO::StreamReader
, IO::StreamWriter
, IO::ZipArchive
, Messaging::AsyncPort
, Messaging::Handler
, Net::TcpServer
, Win32::Win32Socket
, Resources::SharedResourceServer
, Base::ShapeRendererBase
, AsyncGraphics::DisplayProxy
, AsyncGraphics::GraphicsServerProxy
, Base::DisplayDeviceBase
, Base::ShaderServerBase
- IsOrthogonal()
: Graphics::CameraEntity
, AsyncGraphics::CameraEntityProxy
- IsOverlayAnimationActive()
: Graphics::ActorEntity
- IsPending()
: Resources::Resource
- IsPerspective()
: Graphics::CameraEntity
, AsyncGraphics::CameraEntityProxy
- IsQuitRequested()
: App::RenderApplication
, Base::InputServerBase
, Game::GameServer
, App::AsyncRenderApplication
- IsReadOnly()
: Win32::Win32FSWrapper
, IO::IoServer
- IsRegistered()
: Scripting::Command
- IsResolved()
: Models::VisResolveContainer< TYPE >
- IsRowDeleted()
: Attr::AttributeTable
- IsRowModified()
: Attr::AttributeTable
- IsRunning()
: Win32::Win32Thread
- IsSpecial()
: BaseGameFeature::CategoryManager::Category
- IsTripleBufferingEnabled()
: Base::DisplayDeviceBase
, AsyncGraphics::DisplayProxy
- IsUriSchemeRegistered()
: IO::IoServer
- IsValid()
: Util::Atom< TYPE >
, IO::MediaType
, IO::URI
, Attr::AttrId
, Graphics::GraphicsEntity
, Util::Proxy< TYPE >
, BaseGameFeature::CategoryManager::Entry
, AsyncGraphics::GraphicsEntityProxy
, AsyncGraphics::ViewProxy
, Util::String
, Win32::Win32Guid
, Base::RenderTargetBase
, Util::FourCC
, Base::VertexLayoutBase
, Util::Blob
, Base::ShaderInstanceBase
- IsValidBool()
: Util::String
- IsValidFloat()
: Util::String
- IsValidFloat4()
: Util::String
- IsValidFourCC()
: Attr::AttrId
- IsValidHttpRequest()
: Http::HttpRequestReader
- IsValidInt()
: Util::String
- IsValidMatrix44()
: Util::String
- IsValidName()
: Attr::AttrId
- IsVerticalSyncEnabled()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
- IsVirtual()
: BaseGameFeature::CategoryManager::Category
- IsVisible()
: Models::ModelNodeInstance
, Graphics::GraphicsEntity
, AsyncGraphics::GraphicsEntityProxy
- IsZipArchiveMounted()
: IO::IoServer
- IsZipFileSystemEnabled()
: IO::IoServer
- Iterator()
: Util::List< TYPE >::Iterator