The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- CalendarTimeBase()
: Base::CalendarTimeBase
- CameraDistance()
: GraphicsFeature::CameraDistance
- CameraEntity()
: Graphics::CameraEntity
- CameraEntityProxy()
: AsyncGraphics::CameraEntityProxy
- CameraFocus()
: GraphicsFeature::CameraFocus
- CameraOrbit()
: GraphicsFeature::CameraOrbit
- CanBeMapped()
: IO::MemoryStream
, IO::Stream
, IO::ZipFileStream
, IO::FileStream
- Cancel()
: Messaging::AsyncPort
- CanCreate()
: Base::RenderDeviceBase
, Direct3D9::D3D9RenderDevice
- CanLoadAsync()
: CoreGraphics::StreamAnimationLoader
, CoreGraphics::StreamMeshLoader
, Models::StreamModelLoader
, Resources::ResourceLoader
, Direct3D9::D3D9StreamShaderLoader
, Direct3D9::D3D9StreamTextureLoader
- CanRead()
: IO::FileStream
, IO::MemoryStream
, IO::Stream
, IO::ZipFileStream
- CanSeek()
: IO::FileStream
, IO::MemoryStream
, IO::Stream
, IO::ZipFileStream
- CanWrite()
: IO::FileStream
, IO::MemoryStream
, IO::Stream
, IO::ZipFileStream
- Capacity()
: Util::Array< TYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
- Category()
: BaseGameFeature::CategoryManager::Category
, BaseGameFeature::CategoryManager::Entry
- CategoryManager()
: BaseGameFeature::CategoryManager
- Cell()
: Graphics::Cell
- center()
: Math::bbox
- CharacterNode()
: Models::CharacterNode
- CharacterNodeInstance()
: Models::CharacterNodeInstance
- CheckFileExtension()
: Util::String
- CheckId()
: Messaging::Message
- CheckValidCharSet()
: Util::String
- Child()
: Util::SimpleTree< VALUETYPE >::Node
- ClassExists()
: Core::Factory
- Cleanup()
: Base::ShaderInstanceBase
, Direct3D9::D3D9ShaderInstance
, BaseGameFeature::EntityManager
- CleanupGameFeatures()
: App::GameApplication
- CleanupStateHandlers()
: App::GameApplication
- Clear()
: Util::FixedArray< TYPE >
, Util::FixedTable< TYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
, Util::List< TYPE >
, Util::Proxy< TYPE >
, Util::Queue< TYPE >
, Util::SimpleTree< VALUETYPE >::Node
, Util::Stack< TYPE >
, Util::String
, Util::Variant
, Resources::ManagedResource
, Attr::Attribute
, Attr::AttributeContainer
, Attr::AttributeTable
, IO::MediaType
, IO::URI
, Scripting::ArgsBlock
, Threading::SafePriorityQueue< PRITYPE, TYPE >
, Threading::SafeQueue< TYPE >
, Util::Array< TYPE >
, Util::Atom< TYPE >
, Util::Dictionary< KEYTYPE, VALUETYPE >
- ClearAssign()
: IO::IoServer
- ClearCapture()
: Base::InputServerBase
- ClearDataPtr()
: Util::QuadTree< TYPE >::Node
- ClearDeletedRowsFlags()
: Attr::AttributeTable
- ClearDynamicAttributes()
: Attr::AttributeDefinitionBase
- ClearEntity()
: Game::Property
- ClearEnvEntity()
: BaseGameFeature::EnvEntityManager
- ClearError()
: Scripting::ScriptServer
- ClearFeatureBits()
: Base::ShaderServerBase
- ClearKeyboardCapture()
: Base::InputServerBase
- ClearLinks()
: Graphics::GraphicsEntity
- ClearMouseCapture()
: Base::InputServerBase
- ClearNewRowFlags()
: Attr::AttributeTable
- ClearRenderStats()
: Resources::ManagedResource
- clipstatus()
: Math::bbox
, Math::sphere
- Close()
: Direct3D9::D3D9RenderDevice
, Direct3D9::D3D9ShaderServer
, Direct3D9::D3D9ShapeRenderer
, CoreGraphics::VertexLayoutServer
, Win32::Win32DisplayDevice
, Frame::FrameServer
, Graphics::GraphicsServer
, Base::InputServerBase
, Win32::Win32InputServer
, Lighting::LightServerBase
, Lighting::SM30LightServer
, Lighting::SM30ShadowServer
, Models::BinaryModelReader
, Models::ModelReader
, Models::N2ModelReader
, Models::XmlModelReader
, Models::ModelServer
, Models::BinaryModelWriter
, Models::ModelWriter
, Models::XmlModelWriter
, Models::VisResolver
, Resources::ResourceManager
, Resources::SharedResourceServer
, App::GameApplication
, BaseGameFeature::LoaderServer
, Game::GameServer
, App::Application
, App::ConsoleApplication
, Core::CoreServer
, Http::HtmlPageWriter
, Http::HttpServer
, IO::BinaryReader
, IO::BinaryWriter
, IO::Console
, IO::ConsoleHandler
, IO::FileStream
, IO::MemoryStream
, IO::Stream
, IO::StreamReader
, IO::StreamWriter
, IO::XmlReader
, IO::XmlWriter
, IO::ZipFileStream
, IO::ZipArchive
, Messaging::AsyncPort
, Messaging::Handler
, Base::TransformDeviceBase
, Net::TcpServer
, Win32::Win32Socket
, Scripting::LuaServer
, Base::DisplayDeviceBase
, Scripting::ScriptServer
, App::AsyncRenderApplication
, App::AsyncViewerApplication
, App::RenderApplication
, App::ViewerApplication
, AsyncGraphics::AsyncGraphicsHandler
, AsyncGraphics::DisplayProxy
, AsyncGraphics::GraphicsServerProxy
, Base::RenderDeviceBase
, Base::ShaderServerBase
, Base::ShapeRendererBase
- CloseDInputMouse()
: Win32::Win32InputServer
- CloseFile()
: Win32::Win32FSWrapper
- CloseProgressIndicator()
: BaseGameFeature::LoaderServer
- closestpoint()
: Math::line
- CloseWindow()
: Win32::Win32DisplayDevice
- CmdLineArgs()
: Util::CmdLineArgs
- Column()
: Util::QuadTree< TYPE >::Node
- Command()
: Scripting::Command
- Commit()
: Base::ShaderInstanceBase
, Direct3D9::D3D9ShaderInstance
- CommitChangesToDatabase()
: BaseGameFeature::CategoryManager
- Compute()
: Util::Crc
, Lighting::PSSMUtil
- ComputeAbsMousePos()
: Win32::Win32DisplayDevice
- ComputeAdjustedWindowRect()
: Win32::Win32DisplayDevice
- ComputeClipStatus()
: Graphics::CameraEntity
, Graphics::GraphicsEntity
, Lighting::GlobalLightEntity
, Lighting::SpotLightEntity
- ComputeFileCrc()
: IO::IoServer
- ComputeMouseWorldRay()
: BaseGameFeature::EnvQueryManager
- ComputeNormMousePos()
: Win32::Win32DisplayDevice
- ComputeWorldMouseRay()
: Graphics::GraphicsServer
- Concatenate()
: Util::String
- Connect()
: Win32::Win32Socket
, Net::TcpClientConnection
, Net::TcpClient
- Console()
: IO::Console
- ConsoleApplication()
: App::ConsoleApplication
- ConsoleHandler()
: IO::ConsoleHandler
- contains()
: Math::bbox
- Contains()
: Util::Queue< TYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
- contains()
: Math::bbox
- Contains()
: Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::Stack< TYPE >
- ContainsCharFromSet()
: Util::String
- Content()
: Util::HashTable< KEYTYPE, VALUETYPE >
- ConvertBackslashes()
: Util::String
- ConvertDirToZipURIIfExists()
: IO::ZipFileSystem
- ConvertDouble()
: System::ByteOrder
- ConvertFileToZipURIIfExists()
: IO::ZipFileSystem
- ConvertFloat()
: System::ByteOrder
- ConvertFloat4()
: System::ByteOrder
- ConvertInt()
: System::ByteOrder
- ConvertMatrix44()
: System::ByteOrder
- ConvertShort()
: System::ByteOrder
- ConvertToPathInZipArchive()
: IO::ZipArchive
- ConvertToZipURI()
: IO::ZipArchive
- ConvertUInt()
: System::ByteOrder
- ConvertUShort()
: System::ByteOrder
- CopyExtRow()
: Attr::AttributeTable
- CopyFile()
: IO::IoServer
, Interface::CopyFile
- CopyRow()
: Attr::AttributeTable
- CorePageHandler()
: Debug::CorePageHandler
- CoreServer()
: Core::CoreServer
- corner_point()
: Math::bbox
- CPUIndexBuffer()
: CoreGraphics::CPUIndexBuffer
- CPUVertexBuffer()
: CoreGraphics::CPUVertexBuffer
- Crc()
: Util::Crc
- Create()
: Core::Factory
, Core::Rtti
, Core::Factory
- CreateClone()
: Graphics::GraphicsEntity
- CreateDirectory()
: Win32::Win32FSWrapper
, IO::IoServer
- CreateDummyInstance()
: BaseGameFeature::CategoryManager
- CreateEntityByAttrs()
: BaseGameFeature::FactoryManager
- CreateEntityByCategory()
: BaseGameFeature::FactoryManager
- CreateEntityByClassName()
: BaseGameFeature::FactoryManager
- CreateEntityByEntity()
: BaseGameFeature::FactoryManager
- CreateEntityByEntityAsCategory()
: BaseGameFeature::FactoryManager
- CreateEntityByGuid()
: BaseGameFeature::FactoryManager
- CreateEntityByKeyAttr()
: BaseGameFeature::FactoryManager
- CreateEntityByTemplate()
: BaseGameFeature::FactoryManager
- CreateEntityByTemplateAsCategory()
: BaseGameFeature::FactoryManager
- CreateEnvEntity()
: BaseGameFeature::EnvEntityManager
- CreateInstance()
: Models::Model
, Base::ShaderVariableBase
- CreateInstanceFromAttrs()
: BaseGameFeature::CategoryManager
- CreateInstanceFromInstance()
: BaseGameFeature::CategoryManager
- CreateInstanceFromInstanceAsCategory()
: BaseGameFeature::CategoryManager
- CreateInstanceFromTemplate()
: BaseGameFeature::CategoryManager
- CreateInstanceFromTemplateAsCategory()
: BaseGameFeature::CategoryManager
- CreateManagedResource()
: Resources::ResourceManager
- CreateNodeInstance()
: Models::StateNode
, Models::SkinShapeNode
, Models::ModelNode
, Models::ParticleSystemNode
, Models::ShapeNode
, Models::CharacterNode
, Models::TransformNode
- CreateProperty()
: BaseGameFeature::FactoryManager
- CreateShaderInstance()
: Base::ShaderBase
, Base::ShaderServerBase
- CreateShaderVariableInstance()
: Models::StateNodeInstance
- CreateSharedResource()
: Resources::SharedResourceServer
- CreateSharedVertexLayout()
: CoreGraphics::VertexLayoutServer
- CreateStage()
: Graphics::GraphicsServer
- CreateStageProxy()
: AsyncGraphics::GraphicsServerProxy
- CreateStream()
: IO::IoServer
- CreateUserProfile()
: BaseGameFeature::LoaderServer
- CreateView()
: Graphics::GraphicsServer
- CreateViewProxy()
: AsyncGraphics::GraphicsServerProxy