The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- Unload()
: Base::MeshBase
, Base::VertexBufferBase
, CoreGraphics::CPUVertexBuffer
, Direct3D9::D3D9VertexBuffer
, Models::Model
, Direct3D9::D3D9IndexBuffer
, Resources::Resource
, CoreGraphics::CPUIndexBuffer
, Direct3D9::D3D9Shader
, Direct3D9::D3D9Texture
- UnloadResources()
: Models::StateNode
, Models::Model
, Models::ModelNode
, Models::CharacterNode
, Models::ParticleSystemNode
, Models::ShapeNode
- Unmap()
: IO::FileStream
, IO::MemoryStream
, IO::Stream
, IO::ZipFileStream
, Base::IndexBufferBase
, Base::TextureBase
, Base::VertexBufferBase
, CoreGraphics::CPUIndexBuffer
, CoreGraphics::CPUVertexBuffer
, Direct3D9::D3D9IndexBuffer
, Direct3D9::D3D9Texture
, Direct3D9::D3D9VertexBuffer
- UnmapCubeFace()
: Base::TextureBase
, Direct3D9::D3D9Texture
- Unmount()
: IO::ZipFileSystem
- UnmountZipArchive()
: IO::IoServer
- Unregister()
: Attr::AttributeDefinitionBase
- UnregisterCommand()
: Scripting::LuaServer
, Scripting::ScriptServer
- UnregisterSharedResource()
: Resources::SharedResourceServer
- UnregisterUriScheme()
: IO::IoServer
- Update()
: Models::ModelNodeInstance
, IO::Console
, IO::ConsoleHandler
, Models::ModelInstance
, Models::CharacterNodeInstance
, Models::ParticleSystemNodeInstance
, Models::SkinShapeNodeInstance
, RenderUtil::MayaCameraUtil
, Resources::ResourceManager
, Models::TransformNodeInstance
- UpdateButtonState()
: XInput::XInputGamePad
- UpdateCameraLinks()
: Graphics::Stage
- UpdateEntities()
: Graphics::Stage
- UpdateGlobalBoundingBox()
: Graphics::GraphicsEntity
- UpdateLightLinks()
: Graphics::Stage
- UpdateLinks()
: Graphics::Cell
- UpdateManagedTextureVariables()
: Models::StateNode
- UpdatePositionInCellTree()
: Graphics::GraphicsEntity
- UpdateProgressDisplay()
: BaseGameFeature::LoaderServer
- UpdateRenderStats()
: Resources::ManagedResource
- UpdateShadowBuffers()
: Lighting::SM30ShadowServer
- UpdateThumbAxis()
: XInput::XInputGamePad
- UpdateTriggerAxis()
: XInput::XInputGamePad
- UpdateTriggeredEntities()
: BaseGameFeature::EntityManager
- UpdateViewProjMatrix()
: Graphics::CameraEntity
, AsyncGraphics::CameraEntityProxy
- UpdateVisibilityLinks()
: Graphics::View
- upvec()
: Math::vector
- URI()
: IO::URI
- UserInfo()
: IO::URI
- UserProfile()
: BaseGameFeature::UserProfile
- UTF8toANSI()
: Util::String