au3Irr2 Function Reference
_IrrUnlockImage[todo]
#Include <au3Irrlicht2.au3>
_IrrUnlockImage($h_Image)
Parameters
$h_Image | Handle to an irrlicht image object that has been Locked by prior call to _IrrLockImage |
Return Value
Success: TrueFailure: False and @error > 0
Remarks
None.
Related
_IrrLockImage
Example
#include "au3Irrlicht2.au3"
Global $hSrcImage, $hDesTexture
Global $pSrcPixels, $pDesPixels
Global $tSrcPixels, $tDesPixels
Global $iWidthHeight = 256
Global $iPixelsAmount = $iWidthHeight * $iWidthHeight
_IrrStart()
$hSrcImage = _IrrGetImage("./media/splatter.tga")
$hDesTexture = _IrrCreateTexture("Desination", $iWidthHeight, $iWidthHeight, $ECF_A8R8G8B8)
$pSrcPixels = _IrrLockImage($hSrcImage)
$pDesPixels = _IrrLockTexture($hDesTexture)
$tSrcPixels = DllStructCreate("uint[" & $iPixelsAmount & "]", $pSrcPixels)
$tDesPixels = DllStructCreate("uint[" & $iPixelsAmount & "]", $pDesPixels)
For $i = 1 To $iPixelsAmount
DllStructSetData($tDesPixels, 1, DllStructGetData($tSrcPixels, 1, $i), $i)
$pDesPixels += 1
$pSrcPixels += 1
Next
_IrrUnlockImage($hSrcImage)
_IrrUnlockTexture($hDesTexture)
$tSrcPixels = 0
$tDesPixels = 0
While _IrrRunning() And Sleep(10)
_IrrBeginScene(255, 255, 0)
_IrrDraw2DImage($hDesTexture, 0, 0)
_IrrEndScene()
WEnd
_IrrStop()