au3Irr2 Function Reference
_IrrMakeNormalMapTextureCreate a normal map from a gray-scale height map texture.
#Include <au3Irrlicht2.au3>
_IrrMakeNormalMapTexture($h_Texture, $f_Amplitude)
Parameters
$h_Texture | Handle of an device dependend irrlicht texture object |
$f_Amplitude |
Return Value
Success: TrueFailure: False and @error 1
Remarks
Normal maps are used to add a high level of surface lighting detail to what are normally low resolution models.They can have a massive effect on the realism of an object, the model you create will have to be created in "tangent" space to support this.
Related
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