Function _IrrAddFlyStraightAnimator

au3Irr2

au3Irr2 Function Reference

_IrrAddFlyStraightAnimator

Animator moving its parent node in a straight line from a start to an end point.

#Include <au3Irrlicht2.au3>
_IrrAddFlyStraightAnimator($h_Node, $f_StartX, $f_StartY, $f_StartZ, $f_EndX, $f_EndY, $f_EndZ, $i_Time, $i_DoLoop)

 

Parameters

$h_Node Handle of a scene Node.
$f_StartX, $f_StartY, $f_StartZ Specify the start point of the path.
$f_EndX, $f_EndY, $f_EndZ Specify the end point of the path.
$i_Time Number of milliseconds the animator will take to move the node from start to end point.
$i_DoLoop Determines single or continously movement type:
$IRR_ONE_SHOT - For a single animation and then stop.
$IRR_LOOP - To continuously repeat the animation.

 

Return Value

Success: Handle of the created animator.
Failure: False

 

Remarks

None

 

Related

_IrrRemoveAnimator

 

Example


#include "au3Irrlicht2.au3"

_IrrStart()

local $nodeCamera = _IrrAddCamera(10,10,10, 0,0,0 )
local $nodeTest = _IrrAddTestSceneNode()
_IrrSetNodeMaterialTexture( $nodeTest, _IrrGetTexture(".\media\au3irr2_logo.jpg"), 0)
_IrrSetNodeMaterialFlag( $nodeTest, $IRR_EMF_LIGHTING, $IRR_OFF )

_IrrAddFlyStraightAnimator($nodeTest, -25, -10, -10, 25, 10, 2, 5000, $IRR_LOOP)

WHILE _IrrRunning()
    _IrrBeginScene(0, 0, 0)
    _IrrDrawScene()
    _IrrEndScene()
WEND

_IrrStop()