Function _IrrSetMeshHardwareAccelerated

au3Irr2

au3Irr2 Function Reference

_IrrSetMeshHardwareAccelerated

Set the supplied mesh as a Hardware Accelerated object.

#Include <au3Irrlicht2.au3>
_IrrSetMeshHardwareAccelerated($h_mesh, $i_frame = 0)

 

Parameters

$h_mesh Handle of a mesh object
$i_frame Frame number

 

Return Value

Success: True
Failure]: False

 

Remarks

This offloads the verticies and indicies to hardware support on the graphics card, making the process of rendering those meshes much faster.
The feature must be supported on the graphics card and the object must contain over 500 vertices for the operation to be successful.
This operation is applied to all mesh buffers in the mesh.

 

Related

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