au3Irr2 Function Reference
_IrrSetMeshHardwareAcceleratedSet the supplied mesh as a Hardware Accelerated object.
#Include <au3Irrlicht2.au3>
_IrrSetMeshHardwareAccelerated($h_mesh, $i_frame = 0)
Parameters
$h_mesh | Handle of a mesh object |
$i_frame | Frame number |
Return Value
Success: TrueFailure]: False
Remarks
This offloads the verticies and indicies to hardware support on the graphics card, making the process of rendering those meshes much faster.The feature must be supported on the graphics card and the object must contain over 500 vertices for the operation to be successful.
This operation is applied to all mesh buffers in the mesh.
Related
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