au3Irr2 Function Reference
__GetVectStructHelper function: Returns a specific value from a structure array of vectors.
#Include <au3Irrlicht2.au3>
__GetVectStruct(ByRef $tVector, $iVector, $vMember)
Parameters
$tVector | Structure array of vectors as created with __CreateVectStruct |
$iVector | Vector element from which value shall be returned (0-based!) |
$vMember | One of following values to return: $VECT_X $VECT_Y $VECT_Z |
Return Value
Success: Requested $vMember
Remarks
None
Related
__CreateVectStruct, __SetVectStruct, __CreateVertStruct
Example
#include "au3Irrlicht2.au3"
_IrrStart()
local $nodeCamera = _IrrAddCamera( 150,50,0, 0,50,0 )
local $nodeTest = _IrrAddTestSceneNode()
_IrrSetNodeMaterialTexture( $nodeTest, _IrrGetTexture(".\media\au3irr2_logo.jpg"), 0)
_IrrSetNodeMaterialFlag( $nodeTest, $IRR_EMF_LIGHTING, $IRR_OFF )
local $tVectors = __CreateVectStruct(4)
__SetVectStruct($tVectors, 0, -100, 50, 0)
__SetVectStruct($tVectors, 1, 0, 100, -100)
__SetVectStruct($tVectors, 2, 100, 50, 0)
__SetVectStruct($tVectors, 3, 0, 100, 100)
_IrrAddSplineAnimator( $nodeTest, $tVectors, 0, 0.5, 1)
MsgBox (0, "", "Y value of very last vector: " & __GetVectStruct($tVectors, 3, $VECT_Y) )
WHILE _IrrRunning()
_IrrBeginScene( 0, 0, 25 )
_IrrDrawScene()
_IrrEndScene()
WEND
_IrrStop()