au3Irr2 Function Reference
_IrrDebugDataVisibleDisplays debugging data around a node (typically the bounding box around edges of the node).
#Include <au3Irrlicht2.au3>
_IrrDebugDataVisible($h_Node, $i_Visible = $EDS_BBOX)
Parameters
$h_Node | Handle of a scene node. |
$i_Visible | Type of debugging information (not all of them are supported on all node types): $EDS_OFF: No Debugging $EDS_BBOX: Bounding Box $EDS_NORMALS: Normals $EDS_SKELETON: Skeleton $EDS_MESH_WIRE_OVERLAY: Wireframe $EDS_HALF_TRANSPARENCY: Transparency $EDS_BBOX_BUFFERS: Bounding Box Buffers $EDS_FULL: Everything |
Return Value
None.
Remarks
None.
Related
None.
Example
#include "au3Irrlicht2.au3"
_IrrStart()
local $camera = _IrrAddFPSCamera()
local $mesh = _IrrGetMesh( ".\media\capsuleX.obj" )
local $nodeTest = _IrrAddMeshToScene( $mesh )
_IrrSetNodeMaterialTexture( $nodeTest, _IrrGetTexture(".\media\au3irr2_logo.jpg"), 0)
_IrrSetNodeMaterialFlag( $nodeTest, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodePosition($nodeTest, 0, 0, 8 )
_IrrDebugDataVisible($nodeTest, $EDS_FULL )
WHILE _IrrRunning()
_IrrBeginScene(0, 0, 50)
_IrrDrawScene()
_IrrEndScene()
WEND
_IrrStop()