au3Irr2 Function Reference
_IrrSaveScreenShotSave a screenshot out to a file.
#Include <au3Irrlicht2.au3>
_IrrSaveScreenShot($s_Filename)
Parameters
$s_Filename | file name to save the screenshot as. |
Return Value
Success: TrueFailure: False
Remarks
The image format is defined by the extension applied to the filename.Irrlicht currently supports: bmp, png, tga, ppm and jpg
Related
_IrrGetScreenShot
Example
#include "au3Irrlicht2.au3"
Global $sScreenShot = @MyDocumentsDir & "\IrrScreenShot.jpg"
Global $camera, $mesh, $sceneNode, $texture
_IrrStart()
; Adding some props to the scene, so we get a screenshot of something.
$camera = _IrrAddCamera(2,2,2, 0,0,0 )
$mesh = _IrrGetMesh( ".\media\capsuleX.obj" )
$sceneNode = _IrrAddMeshToScene( $mesh )
$texture = _IrrGetTexture(".\media\default_texture.png")
_IrrSetNodeMaterialTexture( $sceneNode, $texture, 0)
_IrrSetNodeMaterialFlag( $sceneNode, $IRR_EMF_LIGHTING, $IRR_OFF )
; We want the props to be drawn before we take a screenshot.
_IrrBeginScene(50, 50, 50)
_IrrDrawScene()
_IrrEndScene()
; Taking a screenshot now the props have been drawn.
_IrrSaveScreenShot($sScreenShot)
;If the screenshot was successful then we open it with the users default viewer
If FileExists($sScreenShot) Then ShellExecute($sScreenShot)
_IrrStop()