au3Irr2 Function Reference
_IrrAddRotationAffectorAdds a an affector to a particle system rotating the particles.
#Include <au3Irrlicht2.au3>
_IrrAddRotationAffector($h_ParticleSystem, $f_SpeedX, $f_SpeedY, $f_SpeedZ, $f_PivotX, $f_pivotY, $f_pivotZ)
Parameters
$h_ParticleSystem | Handle of the particle system the created affector is attached to. |
$f_SpeedX, $f_SpeedY, $f_SpeedZ | Set the speed in degrees per second in all 3 dimensions. |
$f_PivotX, $f_pivotY, $f_pivotZ | Set the point that particles will rotate around. |
Return Value
success: Handle of the created affector.failure: false
Remarks
This affector modifies the positions of the particles and attracts them to a specified point at a specified speed per second.
Related
_IrrAddParticleSystemToScene, _IrrSetParticleAffectorEnable, _IrrRemoveAffectors
Example
#include "au3Irrlicht2.au3"
_IrrStart()
; add particle system with default emitter to the irrlicht scene manager
local $particleSystem = _IrrAddParticleSystemToScene($IRR_DEFAULT_EMITTER)
local $ParticleTexture = _IrrGetTexture( "./media/ParticleGrey.bmp" )
; setup affector rotating particles around all three axes with particles attracted to 30/0/0:
_IrrAddRotationAffector ( $particleSystem, 50.0, -120.0, 50.0, 30.0,0.0,0.0 )
_IrrSetNodeMaterialTexture( $particleSystem, $ParticleTexture, 0 )
_IrrSetNodeMaterialFlag( $particleSystem, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodeMaterialType ( $particleSystem, $IRR_EMT_TRANSPARENT_ADD_COLOR )
local $nodeCamera = _IrrAddCamera( 80,0,0, 0,50,50)
WHILE _IrrRunning()
_IrrBeginScene( 0,0,50 )
_IrrDrawScene()
_IrrEndScene()
WEND
_IrrStop()