au3Irr2 Function Reference
_IrrSetActiveCameraWhen you have several camera objects in the scene you can use this call to define which of them is to be used to look through when drawing the scene.
#Include <au3Irrlicht2.au3>
_IrrSetActiveCamera($h_Camera)
Parameters
$h_Camera | Handle of a camera node. |
Return Value
Success: TrueFailure: False
Remarks
None.
Related
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