Function _IrrSetActiveCamera

au3Irr2

au3Irr2 Function Reference

_IrrSetActiveCamera

When you have several camera objects in the scene you can use this call to define which of them is to be used to look through when drawing the scene.

#Include <au3Irrlicht2.au3>
_IrrSetActiveCamera($h_Camera)

 

Parameters

$h_Camera Handle of a camera node.

 

Return Value

Success: True
Failure: False

 

Remarks

None.

 

Related

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