au3Irr2 Function Reference
_IrrAddDeleteAnimatorAnimator deleting its parent node after specified time (ms).
#Include <au3Irrlicht2.au3>
_IrrAddDeleteAnimator($h_Node, $i_Time)
Parameters
$h_Node | Handle of a scene Node. |
$i_Time | Living time of the animator in milliseconds. |
Return Value
Success: Handle of the created animator.Failure: False
Remarks
You could use this animator to delete a falling rock for example, all you would need to do is attach the delete animator, a movement animator and then forget about it.
Related
_IrrRemoveAnimator
Example
#include "au3Irrlicht2.au3"
_IrrStart()
local $nodeCamera = _IrrAddCamera(10,10,10, 0,0,0 )
local $nodeTest = _IrrAddTestSceneNode()
_IrrSetNodeMaterialTexture( $nodeTest, _IrrGetTexture(".\media\au3irr2_logo.jpg"), 0)
_IrrSetNodeMaterialFlag( $nodeTest, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrAddDeleteAnimator($nodeTest, 3000)
WHILE _IrrRunning()
_IrrBeginScene(0, 0, 0)
_IrrDrawScene()
_IrrEndScene()
WEND
_IrrStop()