au3Irr2 Function Reference
_IrrAddToBatchingMeshAdds a mesh to the batching mesh at the specified position, rotation and scale.
#Include <au3Irrlicht2.au3>
_IrrAddToBatchingMesh($h_meshBatch, $h_mesh, $f_posX = 0.0, $f_posY = 0.0, $f_posZ = 0.0, $f_rotX = 0.0, $f_rotY = 0.0, $f_rotZ = 0.0, $f_scaleX = 1.0, $f_scaleY = 1.0, $f_scaleZ = 1.0)
Parameters
$h_meshBatch | Handle to a bactching mesh as returned by _IrrCreateBatchingMesh. |
$h_mesh | Handle to the meash to add. |
$f_posX | X position |
$f_posY | Y position |
$f_posZ | Z position |
$f_rotX | X rotation |
$f_rotY | Y rotation |
$f_rotZ | Z rotation |
$f_scaleX | X scale |
$f_scaleY | Y scale |
$f_scaleZ | Z scale |
Return Value
Success: TrueFailure: False
Remarks
If each of your meshes requires a different texture you should call IrrSetMeshMaterialTexture for the mesh you are about to add prior to adding the mesh to the batch.
Related
_IrrCreateBatchingMesh, _IrrFinalizeBatchingMesh