au3Irr2 Function Reference
_IrrRemoveBillBoardFromGroupRemoves the specified billboard from the billboard group.
#Include <au3Irrlicht2.au3>
_IrrRemoveBillBoardFromGroup($h_BillboardGroup, $h_BillboardGroupSceneNode)
Parameters
$h_BillboardGroup | Handle to the Billboard Group as returned by _IrrAddBillBoardGroupToScene |
$h_BillboardGroupSceneNode | Handle to the billbord scene node address in the billbord group as returned by _IrrAddBillBoardToGroup |
Return Value
Success: TrueFailure: False
Remarks
None.
Related
_IrrAddBillBoardGroupToScene, _IrrAddBillBoardToGroup
Example
#include "au3Irrlicht2.au3"
Global $hBillboardGroup
Global $hBillboardTexture
Global $aBillboard[6]
Global $iBillBoards
Global $hCamera
Global $iTimer = TimerInit()
_IrrStart()
$hBillboardGroup = _IrrAddBillBoardGroupToScene()
For $i = 1 To 5
$aBillboard[$i] = _IrrAddBillBoardToGroup($hBillboardGroup, 150, 100, -450 + ($i * 150), 0, 400, 0, 255, 255, 255, 255)
Next
$hBillboardTexture = _IrrGetTexture("./media/au3irr2_logo.jpg")
_IrrSetNodeMaterialTexture($hBillboardGroup, $hBillboardTexture, 0)
_IrrSetNodeMaterialFlag($hBillboardGroup, $IRR_EMF_LIGHTING, $IRR_OFF)
$hCamera = _IrrAddFPSCamera($IRR_NO_OBJECT, 100.0, 0.1)
_IrrSetCameraClipDistance($hCamera, 128000)
_IrrHideMouse()
While _IrrRunning() And Sleep(10)
$iBillBoards = _IrrGetBillBoardGroupCount($hBillboardGroup)
If TimerDiff($iTimer) > 2000 And $iBillBoards > 0 Then
_IrrRemoveBillBoardFromGroup($hBillboardGroup, $aBillboard[$iBillBoards])
$iTimer = TimerInit()
EndIf
_IrrBeginScene(0, 0, 255)
_IrrDrawScene()
_IrrEndScene()
WEnd