au3Irr2 Function Reference
_IrrSetParticleAffectorEnableEnables or disables an Irrlicht affector.
#Include <au3Irrlicht2.au3>
_IrrSetParticleAffectorEnable($h_ParticleAffector, $b_Enabled)
Parameters
$h_ParticleAffector | Handle of an Irrlicht particle affector |
$i_Enabled | $IRR_ON (or true) enables the affector, $IRR_OFF (or false) disables it. |
Return Value
success: truefailure: false
Remarks
None
Related
_IrrAddParticleSystemToScene, _IrrRemoveAffectors
Example
#include "au3Irrlicht2.au3"
_IrrStart()
; add particle system with default emitter to the irrlicht scene manager
local $particleSystem = _IrrAddParticleSystemToScene($IRR_DEFAULT_EMITTER)
local $ParticleTexture = _IrrGetTexture( "./media/ParticleGrey.bmp" )
local $affector = _IrrAddRotationAffector ( $particleSystem, 50.0, -120.0, 50.0, 30.0,0.0,0.0 )
_IrrSetNodeMaterialTexture( $particleSystem, $ParticleTexture, 0 )
_IrrSetNodeMaterialFlag( $particleSystem, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodeMaterialType ( $particleSystem, $IRR_EMT_TRANSPARENT_ADD_COLOR )
local $nodeCamera = _IrrAddCamera( 80,0,0, 0,50,50)
local $time = TimerInit()
local $enabled = true
WHILE _IrrRunning()
; enable/disable affector every 2 seconds:
if TimerDiff($time) > 2000 then
$enabled = NOT $enabled
_IrrSetParticleAffectorEnable($affector, $enabled)
$time = TimerInit()
EndIf
_IrrBeginScene( 0,0,50 )
_IrrDrawScene()
_IrrEndScene()
WEND
_IrrStop()