au3Irr2 Function Reference
_IrrSetTransitionTimeSets the transition time across which two poses of an animated mesh are blended.
#Include <au3Irrlicht2.au3>
_IrrSetTransitionTime($h_Node, $f_Speed)
Parameters
$h_Node | Handle to a character scene node. |
$f_Speed | Speed of the transition |
Return Value
Success: TrueFailure: False
Remarks
For example a character in a sitting pose can be switched into a lying down pose by blending the two frames,this will provide a more convincing smooth transition instead of a snap change in position.
_IrrAnimateJoints must be called before IrrDrawScene if blending is used.
Related
_IrrAnimateJoints, _IrrSetJointMode