Function _IrrAnimateJoints

au3Irr2

au3Irr2 Function Reference

_IrrAnimateJoints

Animates the mesh based on the position of the joints.

#Include <au3Irrlicht2.au3>
_IrrAnimateJoints($h_Node)

 

Parameters

$h_Node Handle to a character scene node.

 

Return Value

Success: True
Failure: False

 

Remarks

This should be used at the end of any manual joint operations including blending and
joints animated using IRR_JOINT_MODE_CONTROL and _IrrSetNodeRotation on a bone node.

 

Related

_IrrSetNodeRotation, _IrrSetJointMode