au3Irr2 Function Reference
_IrrAnimateJointsAnimates the mesh based on the position of the joints.
#Include <au3Irrlicht2.au3>
_IrrAnimateJoints($h_Node)
Parameters
$h_Node | Handle to a character scene node. |
Return Value
Success: TrueFailure: False
Remarks
This should be used at the end of any manual joint operations including blending andjoints animated using IRR_JOINT_MODE_CONTROL and _IrrSetNodeRotation on a bone node.
Related
_IrrSetNodeRotation, _IrrSetJointMode