Function _IrrRemoveMesh

au3Irr2

au3Irr2 Function Reference

_IrrRemoveMesh

Removes a mesh from the scene cache, freeing up resources.

#Include <au3Irrlicht2.au3>
_IrrRemoveMesh($h_Mesh)

 

Parameters

$h_Mesh Handle of a mesh object

 

Return Value

Success: True
Failure: False

 

Remarks

None

 

Related

_IrrGetMesh

 

Example


#include "au3Irrlicht2.au3"

_IrrStart()

local $camera = _IrrAddCamera(2,2,2, 0,0,0 )

local $mesh = _IrrGetMesh( ".\media\capsuleX.obj" )
local $sceneNode = _IrrAddMeshToScene( $mesh )

_IrrRemoveMesh($mesh) ; it's in the scene, mesh no longer needed!

local $texture = _IrrGetTexture(".\media\default_texture.png")
_IrrSetNodeMaterialTexture( $sceneNode, $texture, 0)
_IrrSetNodeMaterialFlag( $sceneNode, $IRR_EMF_LIGHTING, $IRR_OFF )

WHILE _IrrRunning()
    _IrrBeginScene(50, 50, 50)
    _IrrDrawScene()
    _IrrEndScene()
WEND

_IrrStop()