Function _IrrAddBoltSceneNode

au3Irr2

au3Irr2 Function Reference

_IrrAddBoltSceneNode

The bolt is a special scene node that can be used to replicate electrical effects.

#Include <au3Irrlicht2.au3>
_IrrAddBoltSceneNode()

 

Parameters

None.

 

Return Value

Success: Handle to a Bolt node
Failure: False and @error 1

 

Remarks

This command simply adds the bolt you should then make a call to set the bolts properties.
This node can be used to simulate lightning and other electrical effects.

 

Related

_IrrSetBoltProperties

 

Example


#include "au3Irrlicht2.au3"

Global $hBoltNode, $hTexture, $hCamera

_IrrStart()

$hBoltNode = _IrrAddBoltSceneNode()
_IrrSetBoltProperties($hBoltNode, 0, 90, 0, 0, 0, 0, 50, 10, 2, 10, 6, $IRR_ON, 0xFFFFFFFF)
$hTexture = _IrrGetTexture("./media/ParticleBlue.bmp")
_IrrSetNodeMaterialTexture($hBoltNode, $hTexture, 0)

$hCamera = _IrrAddCamera(40, 50, 40, 0, 50, 0)

While _IrrRunning() And Sleep(10)
    _IrrBeginScene(16, 24, 32)
    _IrrDrawScene()
    _IrrEndScene()
WEnd

_IrrStop()