Function _IrrRemoveAffectors

au3Irr2

au3Irr2 Function Reference

_IrrRemoveAffectors

Removes all affectors from a particle system.

#Include <au3Irrlicht2.au3>
_IrrRemoveAffectors($h_ParticleSystem)

 

Parameters

$h_ParticleSystem Handle of an Irrlicht particle system.

 

Return Value

success: true
failure: false

 

Remarks

You might use this if you want to change the direction or strength of the wind for example.

 

Related

_IrrAddParticleSystemToScene, _IrrSetParticleAffectorEnable

 

Example


#include "au3Irrlicht2.au3"

_IrrStart()

; add particle system with default emitter to the irrlicht scene manager
local $particleSystem = _IrrAddParticleSystemToScene($IRR_DEFAULT_EMITTER)
local $ParticleTexture = _IrrGetTexture( "./media/ParticleGrey.bmp" )

; add two affectors to the particle system:
_IrrAddRotationAffector ( $particleSystem, 50.0, -120.0, 50.0, 30.0,0.0,0.0 )
_IrrAddFadeOutParticleAffector( $particleSystem, 100, 255, 0, 0)

_IrrSetNodeMaterialTexture( $particleSystem, $ParticleTexture, 0 )
_IrrSetNodeMaterialFlag( $particleSystem, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodeMaterialType ( $particleSystem, $IRR_EMT_TRANSPARENT_ADD_COLOR )

local $nodeCamera = _IrrAddCamera( 80,0,0, 0,50,50)

local $time = TimerInit()
WHILE _IrrRunning()

    if TimerDiff($time) > 8000 then _IrrRemoveAffectors($particleSystem)

    _IrrBeginScene( 0,0,50 )
    _IrrDrawScene()
    _IrrEndScene()

WEND

_IrrStop()