au3Irr2 Function Reference
_IrrSetNodePositionMoves the node to the specified position
#Include <au3Irrlicht2.au3>
_IrrSetNodePosition($h_Node, $f_X, $f_Y, $f_Z)
Parameters
$h_Node | Handle of a scene node |
$f_X, $f_Y, $f_Z | X, Y, Z values of new position |
Return Value
Success: TrueFailure: False
Remarks
None
Related
_IrrGetNodePosition, _IrrGetNodeRotation, _IrrSetNodeRotation, _IrrGetNodeAbsolutePosition
Example
#include "au3Irrlicht2.au3"
_IrrStart()
local $nodeCube = _IrrAddCubeSceneNode(5)
_IrrSetNodeMaterialTexture( $nodeCube, _IrrGetTexture(".\media\au3irr2_logo.jpg"), 0)
_IrrSetNodeMaterialFlag( $nodeCube, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodePosition($nodeCube, 5, 5, 5 )
local $nodeCamera = _IrrAddCamera(0, 0, 0, 5, 5, 5)
WHILE _IrrRunning()
_IrrBeginScene(50, 50, 50)
_IrrDrawScene()
_IrrEndScene()
WEND
_IrrStop()