au3Irr2 Function Reference
_IrrGetScreenShotReturn a pointer to a texture containing a rectangular portion of a screenshot.
#Include <au3Irrlicht2.au3>
_IrrGetScreenShot($i_XPos, $i_YPos, $i_Width, $i_Height)
Parameters
$i_XPos | X position for the screenshot |
$i_YPos | Y position for the screenshot |
$i_Width | Width of the screebshot |
$i_Height | Height of the screebshot |
Return Value
Success: Pointer to a texture containing a rectangular portion of a screenshot.Failure: False and @error 1
Remarks
None
Related
_IrrSaveScreenShot, _IrrDraw2DImage, _IrrDraw2DImageElement, _IrrDraw2DImageElementStretch
Example
#include "au3Irrlicht2.au3"
Global $hTexture, $camera, $mesh, $sceneNode, $texture
_IrrStart()
; Just adding some props to the scene, so we can get a screenshot of something
$camera = _IrrAddCamera(2,2,2, 0,0,0 )
$mesh = _IrrGetMesh( ".\media\capsuleX.obj" )
$sceneNode = _IrrAddMeshToScene( $mesh )
$texture = _IrrGetTexture(".\media\default_texture.png")
_IrrSetNodeMaterialTexture( $sceneNode, $texture, 0)
_IrrSetNodeMaterialFlag( $sceneNode, $IRR_EMF_LIGHTING, $IRR_OFF )
WHILE _IrrRunning()
_IrrBeginScene(50, 50, 50)
; We want the props to be drawn before we take a screenshot.
_IrrDrawScene()
; This will draw our screenshot scaled down to the top left of the window
If $hTexture Then _IrrDraw2DImageElementStretch($hTexture, 0, 0, 200, 150, 0, 0, 800, 600, $IRR_IGNORE_ALPHA)
_IrrEndScene()
; Taking a screenshot just once now the props have been drawn.
If Not $hTexture Then $hTexture = _IrrGetScreenShot(0, 0, 800, 600)
WEND
_IrrStop()