au3Irr2 Function Reference
_IrrGetImageLoads 2D texture from bitmap file into main memory for CPU based operations.
#Include <au3Irrlicht2.au3>
_IrrGetImage($s_ImageFile)
Parameters
$s_ImageFile | Full path to the bitmap file. |
Return Value
Success: Handle of the irrlicht memory texture objectFailure: False
Remarks
This images can not be used to texture 3D objects! Instead, they can be used to supply a heightmap to a terrain or other similar CPU based operations.Irrlicht engine supports currently this image file formats:
JPEG File Interchange Format (.jpg, r/w) | Portable Network Graphics (.png, r/w) |
Truevision Targa (.tga, r/w) | Windows Bitmap (.bmp, r/w) |
Zsoft Paintbrush (.pcx, r/w) | Portable Pixmaps (.ppm, r/w) |
Adobe Photoshop (.psd, r) | Quake 2 textures (.wal, r) |
Related
_IrrRemoveImage, _IrrGetTexture