au3Irr2 Function Reference
_IrrCreateRenderTargetTextureCreate a texture that is suitable for the scene manager to use as a surface to which it can render its 3d object.
#Include <au3Irrlicht2.au3>
_IrrCreateRenderTargetTexture($i_XSize, $i_YSize)
Parameters
$i_XSize | Width of the texture |
$i_YSize | Height of the texture |
Return Value
Success: Handle to an irrlicht texture objectFailure: False and @error 1
Remarks
Each of the dimentions must be of a power of two for example 128x128 or 256x256.This function is very important when producing texture maps for special effects for example a rendering of a model for a 2D image displayed in the HUD,
the rendering of a model for display on a 3D surface for example a video display of virtual camera, the rendering of the texture for the reflection of a mirror,
the rendering of the environment for use in a water or chrome shader.
Most cards, even old cards, will support this very important function.
Related
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