au3Irr2 Function Reference
_IrrAddBillBoardGroupToSceneAdds a billboard group to the scene.
#Include <au3Irrlicht2.au3>
_IrrAddBillBoardGroupToScene()
Parameters
None. | |
Return Value
Success: Handle to an irr node object.Failure: False and @error 1
Remarks
This is a special object that can have billboard like objects added and removed from it and rendered in a very quick an efficient manner.They are all treated as a single object rather than as many individual nodes. This is particuallarly useful for custom particle effects.
Related
_IrrAddBillBoardToGroup, _IrrRemoveBillBoardFromGroup, _IrrAddBillBoardByAxisToGroup, _IrrGetBillBoardGroupCount, IrrBillBoardGroupShadows, _IrrBillBoardForceUpdate
Example
#include "au3Irrlicht2.au3"
Global $hBillboardGroup
Global $hBillboardTexture
Global $aBillboard[6]
Global $hCamera
_IrrStart()
$hBillboardGroup = _IrrAddBillBoardGroupToScene()
For $i = 1 To 5
$aBillboard[$i] = _IrrAddBillBoardToGroup($hBillboardGroup, 150, 100, -450 + ($i * 150), 0, 400, 0, 255, 255, 255, 255)
Next
$hBillboardTexture = _IrrGetTexture("./media/au3irr2_logo.jpg")
_IrrSetNodeMaterialTexture($hBillboardGroup, $hBillboardTexture, 0)
_IrrSetNodeMaterialFlag($hBillboardGroup, $IRR_EMF_LIGHTING, $IRR_OFF)
$hCamera = _IrrAddFPSCamera($IRR_NO_OBJECT, 100.0, 0.1)
_IrrSetCameraClipDistance($hCamera, 128000)
_IrrHideMouse()
While _IrrRunning() And Sleep(10)
_IrrBeginScene(0, 0, 255)
_IrrDrawScene()
_IrrEndScene()
WEnd