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Plane Yaw (0)
is the double precision floating point value, in degrees, of the angle between the x' and x axes when the entire x'y'z' vector space is rotated around the z axis. The z' axis remains aligned with the z axis. When Plane Yaw equals 90°, the positive x' axis is aligned with the positive y axis.
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Note Loading zeros for Plane Pitch and Plane Yaw reduces the spherical arc to a circular arc.
Internally, the floating-point values for Plane Pitch, Plane Yaw, Start Angle, and Travel Angle are represented as scaled, fixed point numbers. |
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Plane Pitch (0)
is the double precision floating point value, in degrees, of the angle between the x' and x axes when the entire x'y'z' vector space is rotated around the y axis. The y' axis remains aligned with the y axis. When Plane Pitch equals 90°, the positive x' axis is aligned with the negative z axis. |
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Board ID is a unique number assigned by Measurement & Automation Explorer (MAX) used to send and receive commands and data to or from a specific NI motion controller. |
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Vector Space
is the vector space to control. |
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Inp Vect indicates the source of the data for this VI. Available input vectors include immediate (0xFF), variable (0x01 through 0x78), or indirect variable (0x81 through 0xF8). Refer to Input and Return Vectors for more detailed information.
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Note The conversion from floating-point to fixed-point is performed on the host computer, not on the motion controller. To load arc VIs from onboard variables, you must use the 16.16 fixed-point representation for all angles. |
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error in (no error) describes error conditions that occur before this VI runs. The default input of this cluster is no error. If an error already occurred, this VI returns the value of error in in error out. The VI runs normally only if no incoming error exists. Otherwise, the VI passes the error in value to error out. The error in cluster contains the following parameters:
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status is TRUE if an error occurred before this VI was called, or FALSE if not. If status is TRUE, code is a nonzero error code. If status is FALSE, code is zero or a warning code. |
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code is a number identifying an error or warning. If status is TRUE, code is a nonzero error code. If status is FALSE, code is zero or a warning code. Use the error handler VIs to look up the meaning of this code and display the corresponding error message. |
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source is a string that indicates the origin of the error, if any. Typically, source is the name of the VI in which the error occurred. |
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Radius (2)
is the arc radius in counts (servo axes) or steps (stepper axes).
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Travel Angle (0)
is the double precision floating point value, in degrees, of the angle to traverse. A positive Travel Angle defines counterclockwise rotation in the xy plane.
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Note Internally, the floating point values for Start Angle and Travel Angle are represented as scaled, fixed point numbers. |
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Start Angle (0)
is the double precision floating point value, in degrees, of the starting angle of the arc. The range is 0 to 359.999313° where angle 0 is along the positive x axis and values increase counterclockwise from the positive x axis in the xy plane. |
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Bd ID Out is provided for flow control. You can string together NI-Motion VIs by wiring the Bd ID Out terminal of one VI to the Board ID terminal of the next VI. |
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Resource Output is the Axis, Vector Space, ADC, or Encoder you wired into the VI. Use Resource Output to pass the resource to another VI and/or to display information about the device. |
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error out contains error information. If error in indicates an error, error out contains the same error information. Otherwise, it describes the error status that this VI produces.
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status is TRUE if an error occurred, or FALSE if not. If status is TRUE, code is a nonzero error code. If status is FALSE, code is zero or a warning code. |
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code is a number identifying an error or warning. If status is TRUE, code is a nonzero error code. If status is FALSE, code is zero or a warning code. Use the error handler VIs to look up the meaning of this code and display the corresponding error message. |
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source is a string that indicates the origin of the error, if any. Typically, source is the name of the VI in which the error occurred. |
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The Load Spherical Arc VI defines an arc in the x'y' plane of a coordinate system that has to be transformed by rotation in pitch and yaw from the normal 3D vector space (xyz). In the transformed x'y'z' space, the spherical arc is reduced to a simpler circular arc. It is specified by a radius, starting angle, and travel angle, and like all vector space moves, uses the loaded values of vector acceleration and vector velocity to define the motion along the path of the arc in the x'y' plane.
The following figure shows a graphic representation of the transformation between the x'y'z' and xyz coordinate spaces. The formal definitions of Plane Pitch and Plane Yaw are listed in the previous section.
Pitch and yaw transformations are inherently confusing because they interact. To avoid ambiguities, you can think about spherical arcs and coordinate transformations as follows:
This section includes information about how the behavior of this VI differs among the controllers that support it.
The following list includes considerations you must make when you are using this VI with a 73xx motion controller:
The following list includes considerations you must make when you are using this VI with the NI SoftMotion Controller: