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ClockStone Audio Toolkit for Unity - Documentation |
RegisteredComponent Class |
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Derive your MonoBehaviour class from RegisteredComponent and all references to instances of this
component will be saved in an internal array. Use GetAllOfType<(Of <<'(T>)>>)()()()()
to retrieve this array, which is much faster than using Unity's GameObject.FindObjectsOfType() function.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public abstract class RegisteredComponent : MonoBehaviour, IRegisteredComponent |
Inheritance Hierarchy
System..::..Object
Object
Component
Behaviour
MonoBehaviour
(Default Namespace)..::..RegisteredComponent
(Default Namespace)..::..AudioObject
Object
Component
Behaviour
MonoBehaviour
(Default Namespace)..::..RegisteredComponent
(Default Namespace)..::..AudioObject