







![]() |
ClockStone Audio Toolkit for Unity - Documentation |
AudioController..::..AudioObjectPrefab Field |
AudioController Class See Also Send Feedback |
![]() |
You must specify your AudioObject prefab here using the Unity inspector.
- AudioObjectAudioSource (Unity built-in)PoolableObject - only required if pooling is uses
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
---|
public GameObject AudioObjectPrefab |