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ClockStone Audio Toolkit for Unity - Documentation |
PoolableObject..::..DeactivateAllPoolableObjectsOfMyKind Method |
PoolableObject Class See Also Send Feedback |
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Moves all poolable objects of this kind (instantiated from the same prefab as this instance) back to the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public int DeactivateAllPoolableObjectsOfMyKind() |
Return Value
Type: Int32The number of instances deactivated and moved back to its pool.