PoolableObject.doNotDestroyOnLoad Field

Audio Toolkit

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If enabled the object will not get destroyed if a new scene is loaded

Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)

Syntax

C#
public bool doNotDestroyOnLoad

Field Value

Type: Boolean

See Also