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| ClockStone Audio Toolkit for Unity - Documentation |
| AudioController..::..UnloadAllAudioClips Method |
| AudioController Class See Also Send Feedback |
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Unloads all AudioClips specified in this AudioController from memory.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
| C# |
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public void UnloadAllAudioClips() |
Remarks
You will still be able to play the AudioClips, but you may experience performance hickups when Unity reloads the audio asset