AudioCategory.AudioObjectPrefab Field

Audio Toolkit

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Allows to define a specific audio object prefab for this category. If none is defined, the default prefab as set by AudioObjectPrefab is taken.

Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)

Syntax

C#
public GameObject AudioObjectPrefab

Field Value

Type: GameObject

Remarks

This way you can e.g. use special effects such as the reverb filter for a specific category. Just add the respective filter component to the specified prefab.

See Also