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ClockStone Audio Toolkit for Unity - Documentation |
AudioCategory..::..AudioObjectPrefab Field |
AudioCategory Class See Also Send Feedback |
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Allows to define a specific audio object prefab for this category. If none is defined,
the default prefab as set by AudioObjectPrefab is taken.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public GameObject AudioObjectPrefab |
Field Value
Type: GameObject
Remarks
This way you can e.g. use special effects such as the reverb filter for
a specific category. Just add the respective filter component to the specified prefab.