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ClockStone Audio Toolkit for Unity - Documentation |
ObjectPoolController..::..InstantiateWithoutPool Method (GameObject, Vector3, Quaternion) |
ObjectPoolController Class See Also Send Feedback |
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Instantiates the specified prefab without using pooling.
from the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public static GameObject InstantiateWithoutPool( GameObject prefab, Vector3 position, Quaternion quaternion ) |
Parameters
- prefab
- Type: GameObject
The prefab to be instantiated.
- position
- Type: Vector3
The position in world coordinates.
- quaternion
- Type: Quaternion
The rotation quaternion.
Return Value
Type: GameObjectAn instance of the prefab.
Remarks
If the prefab is poolable, the PoolableObject component will be removed.
This way no warning is generated that a poolable object was created without pooling.